From 7ac8365e1122299eaf783310bf61c3c8148579cc Mon Sep 17 00:00:00 2001
From: Arman Elgudzhyan <48544263+puchik@users.noreply.github.com>
Date: Sat, 22 Jul 2023 20:53:39 -0700
Subject: [PATCH 1/2] Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
---
doc/classes/MultiMesh.xml | 4 +++
doc/classes/RenderingServer.xml | 15 +++++++++
drivers/gles3/storage/mesh_storage.cpp | 31 +++++++++++++++---
drivers/gles3/storage/mesh_storage.h | 3 ++
scene/resources/multimesh.cpp | 13 ++++++++
scene/resources/multimesh.h | 4 +++
.../rendering/dummy/storage/mesh_storage.h | 3 ++
.../renderer_rd/storage_rd/mesh_storage.cpp | 32 ++++++++++++++++---
.../renderer_rd/storage_rd/mesh_storage.h | 4 +++
servers/rendering/rendering_server_default.h | 3 ++
servers/rendering/storage/mesh_storage.h | 3 ++
servers/rendering_server.cpp | 2 ++
servers/rendering_server.h | 3 ++
13 files changed, 112 insertions(+), 8 deletions(-)
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 55392136190..cd6397137b6 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -92,7 +92,11 @@
+
+ Custom AABB for this MultiMesh resource. Setting this manually prevents costly runtime AABB recalculations.
+
+ See [method set_instance_custom_data].
Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 4597e50f37b..54a11af629e 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2332,6 +2332,13 @@
[b]Note:[/b] If the buffer is in the engine's internal cache, it will have to be fetched from GPU memory and possibly decompressed. This means [method multimesh_get_buffer] is potentially a slow operation and should be avoided whenever possible.
+
+
+
+
+ Returns the custom AABB defined for this MultiMesh resource.
+
+
@@ -2442,6 +2449,14 @@
[/codeblock]
+
+
+
+
+
+ Sets the custom AABB for this MultiMesh resource.
+
+
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 928e4e23ce2..6c4bef10d50 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -1607,6 +1607,9 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
+ if (multimesh->custom_aabb != AABB()) {
+ return;
+ }
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
@@ -1749,9 +1752,25 @@ RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
return multimesh->mesh;
}
+void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_NULL(multimesh);
+ multimesh->custom_aabb = p_aabb;
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+}
+
+AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_NULL_V(multimesh, AABB());
+ return multimesh->custom_aabb;
+}
+
AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, AABB());
+ if (multimesh->custom_aabb != AABB()) {
+ return multimesh->custom_aabb;
+ }
if (multimesh->aabb_dirty) {
const_cast(this)->_update_dirty_multimeshes();
}
@@ -1943,8 +1962,10 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector &p_b
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ if (multimesh->custom_aabb != AABB()) {
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ }
}
}
@@ -2091,9 +2112,11 @@ void MeshStorage::_update_dirty_multimeshes() {
}
if (multimesh->aabb_dirty && multimesh->mesh.is_valid()) {
- _multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ if (multimesh->custom_aabb != AABB()) {
+ _multimesh_re_create_aabb(multimesh, data, visible_instances);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ }
}
}
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index cea81baa0b7..d246e7725ca 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -189,6 +189,7 @@ struct MultiMesh {
bool uses_custom_data = false;
int visible_instances = -1;
AABB aabb;
+ AABB custom_aabb;
bool aabb_dirty = false;
bool buffer_set = false;
uint32_t stride_cache = 0;
@@ -505,6 +506,8 @@ public:
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
virtual RID multimesh_get_mesh(RID p_multimesh) const override;
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index a9df7661960..8cddfb58401 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -269,6 +269,16 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
+void MultiMesh::set_custom_aabb(const AABB &p_custom) {
+ custom_aabb = p_custom;
+ RS::get_singleton()->multimesh_set_custom_aabb(multimesh, custom_aabb);
+ emit_changed();
+}
+
+AABB MultiMesh::get_custom_aabb() const {
+ return custom_aabb;
+}
+
AABB MultiMesh::get_aabb() const {
return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh);
}
@@ -326,6 +336,8 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &MultiMesh::set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("get_custom_aabb"), &MultiMesh::get_custom_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("get_buffer"), &MultiMesh::get_buffer);
@@ -334,6 +346,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_colors"), "set_use_colors", "is_using_colors");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_custom_data"), "set_use_custom_data", "is_using_custom_data");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_custom_aabb", "get_custom_aabb");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 98885db0ccc..d7bcb131625 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -48,6 +48,7 @@ private:
Ref mesh;
RID multimesh;
TransformFormat transform_format = TRANSFORM_2D;
+ AABB custom_aabb;
bool use_colors = false;
bool use_custom_data = false;
int instance_count = 0;
@@ -103,6 +104,9 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
+
virtual AABB get_aabb() const;
virtual RID get_rid() const override;
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index ce0e80e8c8f..33aa213cd03 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -153,6 +153,9 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
+
virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 05929a862ae..21787b3fcf0 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1660,6 +1660,9 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
void MeshStorage::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
ERR_FAIL_COND(multimesh->mesh.is_null());
+ if (multimesh->custom_aabb != AABB()) {
+ return;
+ }
AABB aabb;
AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
for (int i = 0; i < p_instances; i++) {
@@ -1960,8 +1963,10 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector &p_b
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
- _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ if (multimesh->custom_aabb != AABB()) {
+ _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ }
}
}
@@ -2015,9 +2020,26 @@ int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
return multimesh->visible_instances;
}
+void MeshStorage::multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_NULL(multimesh);
+ multimesh->custom_aabb = p_aabb;
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+}
+
+AABB MeshStorage::multimesh_get_custom_aabb(RID p_multimesh) const {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_NULL_V(multimesh, AABB());
+ return multimesh->custom_aabb;
+}
+
AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_NULL_V(multimesh, AABB());
+ if (multimesh->custom_aabb != AABB()) {
+ return multimesh->custom_aabb;
+ }
+
if (multimesh->aabb_dirty) {
const_cast(this)->_update_dirty_multimeshes();
}
@@ -2064,9 +2086,11 @@ void MeshStorage::_update_dirty_multimeshes() {
if (multimesh->aabb_dirty) {
//aabb is dirty..
- _multimesh_re_create_aabb(multimesh, data, visible_instances);
multimesh->aabb_dirty = false;
- multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ if (multimesh->custom_aabb != AABB()) {
+ _multimesh_re_create_aabb(multimesh, data, visible_instances);
+ multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
+ }
}
}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 771ac6d380f..5491f637bc7 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -220,6 +220,7 @@ private:
bool uses_custom_data = false;
int visible_instances = -1;
AABB aabb;
+ AABB custom_aabb;
bool aabb_dirty = false;
bool buffer_set = false;
bool motion_vectors_enabled = false;
@@ -646,6 +647,9 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override;
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const override;
+
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
void _update_dirty_multimeshes();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 3bb6ba1c51d..577e9accc0e 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -335,6 +335,9 @@ public:
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &)
+ FUNC2(multimesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, multimesh_get_custom_aabb, RID)
+
FUNC1RC(RID, multimesh_get_mesh, RID)
FUNC1RC(AABB, multimesh_get_aabb, RID)
diff --git a/servers/rendering/storage/mesh_storage.h b/servers/rendering/storage/mesh_storage.h
index 3c1b2b495d4..39fd4f393df 100644
--- a/servers/rendering/storage/mesh_storage.h
+++ b/servers/rendering/storage/mesh_storage.h
@@ -104,6 +104,9 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
+ virtual void multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) = 0;
+ virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const = 0;
+
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 99b0b1886cf..d03f8113f87 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2427,6 +2427,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
+ ClassDB::bind_method(D_METHOD("multimesh_set_custom_aabb", "multimesh", "aabb"), &RenderingServer::multimesh_set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("multimesh_get_custom_aabb", "multimesh"), &RenderingServer::multimesh_get_custom_aabb);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index d63283ddbe3..19b6c35339d 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -413,6 +413,9 @@ public:
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual void multimesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB multimesh_get_custom_aabb(RID p_mesh) const = 0;
+
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
From ec6518d9cdf2ae49b808e8398ec48ede0886f2ea Mon Sep 17 00:00:00 2001
From: Arman Elgudzhyan <48544263+puchik@users.noreply.github.com>
Date: Fri, 28 Jul 2023 17:32:06 -0700
Subject: [PATCH 2/2] Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
---
doc/classes/CPUParticles3D.xml | 4 ++
.../cpu_particles_3d_editor_plugin.cpp | 68 +++++++++++++++++++
.../plugins/cpu_particles_3d_editor_plugin.h | 5 ++
.../gizmos/cpu_particles_3d_gizmo_plugin.cpp | 47 +++++++++++++
scene/3d/cpu_particles_3d.cpp | 20 ++++++
scene/3d/cpu_particles_3d.h | 5 ++
6 files changed, 149 insertions(+)
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 27404b68bba..a6f85e7fe52 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -309,6 +309,10 @@
Minimum tangent acceleration.
+
+ The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
+ Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
+
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 7e5fa70f3f6..0fd980ff104 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -77,9 +77,62 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
ur->commit_action(false);
} break;
+ case MENU_OPTION_GENERATE_AABB: {
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
+
+ if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ generate_aabb->popup_centered();
+ } else {
+ // Generate the visibility AABB immediately.
+ _generate_aabb();
+ }
+ } break;
}
}
+void CPUParticles3DEditor::_generate_aabb() {
+ double time = generate_seconds->get_value();
+
+ double running = 0.0;
+
+ EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
+
+ bool was_emitting = node->is_emitting();
+ if (!was_emitting) {
+ node->set_emitting(true);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ AABB rect;
+
+ while (running < time) {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ ep.step("Generating...", int(running), true);
+ OS::get_singleton()->delay_usec(1000);
+
+ AABB capture = node->capture_aabb();
+ if (rect == AABB()) {
+ rect = capture;
+ } else {
+ rect.merge_with(capture);
+ }
+
+ running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
+ }
+
+ if (!was_emitting) {
+ node->set_emitting(false);
+ }
+
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Generate Visibility AABB"));
+ ur->add_do_method(node, "set_visibility_aabb", rect);
+ ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
+ ur->commit_action();
+}
+
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
base_node = p_particles;
node = p_particles;
@@ -117,9 +170,24 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
options->set_text(TTR("CPUParticles3D"));
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
+ options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
+
+ generate_aabb = memnew(ConfirmationDialog);
+ generate_aabb->set_title(TTR("Generate Visibility AABB"));
+ VBoxContainer *genvb = memnew(VBoxContainer);
+ generate_aabb->add_child(genvb);
+ generate_seconds = memnew(SpinBox);
+ genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
+ generate_seconds->set_min(0.1);
+ generate_seconds->set_max(25);
+ generate_seconds->set_value(2);
+
+ add_child(generate_aabb);
+
+ generate_aabb->connect("confirmed", callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
}
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 6de23fc2b8b..99178b7fde7 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -38,14 +38,19 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
enum Menu {
+ MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART,
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
};
+ ConfirmationDialog *generate_aabb = nullptr;
+ SpinBox *generate_seconds = nullptr;
CPUParticles3D *node = nullptr;
+ void _generate_aabb();
+
void _menu_option(int);
friend class CPUParticles3DEditorPlugin;
diff --git a/editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.cpp b/editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.cpp
index 3745b407a34..fe5d8e92d18 100644
--- a/editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.cpp
+++ b/editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.cpp
@@ -31,11 +31,16 @@
#include "cpu_particles_3d_gizmo_plugin.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
CPUParticles3DGizmoPlugin::CPUParticles3DGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
+ create_material("particles_material", gizmo_color);
+ gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
+ create_material("particles_solid_material", gizmo_color);
create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCPUParticles3D"), EditorStringName(EditorIcons)));
}
@@ -56,6 +61,48 @@ bool CPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
}
void CPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ CPUParticles3D *particles = Object::cast_to(p_gizmo->get_node_3d());
+
+ p_gizmo->clear();
+
+ Vector lines;
+ AABB aabb = particles->get_visibility_aabb();
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+ lines.push_back(a);
+ lines.push_back(b);
+ }
+
+ Vector handles;
+
+ for (int i = 0; i < 3; i++) {
+ Vector3 ax;
+ ax[i] = aabb.position[i] + aabb.size[i];
+ ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
+ ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
+ handles.push_back(ax);
+ }
+
+ Vector3 center = aabb.get_center();
+ for (int i = 0; i < 3; i++) {
+ Vector3 ax;
+ ax[i] = 1.0;
+ handles.push_back(center + ax);
+ lines.push_back(center);
+ lines.push_back(center + ax);
+ }
+
+ Ref material = get_material("particles_material", p_gizmo);
+
+ p_gizmo->add_lines(lines, material);
+
+ if (p_gizmo->is_selected()) {
+ Ref solid_material = get_material("particles_solid_material", p_gizmo);
+ p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
+ }
+
Ref icon = get_material("particles_icon", p_gizmo);
p_gizmo->add_unscaled_billboard(icon, 0.05);
}
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index fa8599a0a2e..32d68f7f782 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -101,6 +101,12 @@ void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
+ RS::get_singleton()->multimesh_set_custom_aabb(multimesh, p_aabb);
+ visibility_aabb = p_aabb;
+ update_gizmos();
+}
+
void CPUParticles3D::set_lifetime_randomness(double p_random) {
lifetime_randomness = p_random;
}
@@ -141,6 +147,10 @@ real_t CPUParticles3D::get_randomness_ratio() const {
return randomness_ratio;
}
+AABB CPUParticles3D::get_visibility_aabb() const {
+ return visibility_aabb;
+}
+
double CPUParticles3D::get_lifetime_randomness() const {
return lifetime_randomness;
}
@@ -520,6 +530,11 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}
+AABB CPUParticles3D::capture_aabb() const {
+ RS::get_singleton()->multimesh_set_custom_aabb(multimesh, AABB());
+ return RS::get_singleton()->multimesh_get_aabb(multimesh);
+}
+
void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
p_property.usage = PROPERTY_USAGE_NONE;
@@ -1341,6 +1356,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_pre_process_time(gpu_particles->get_pre_process_time());
set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
set_randomness_ratio(gpu_particles->get_randomness_ratio());
+ set_visibility_aabb(gpu_particles->get_visibility_aabb());
set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
set_fixed_fps(gpu_particles->get_fixed_fps());
set_fractional_delta(gpu_particles->get_fractional_delta());
@@ -1420,6 +1436,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_visibility_aabb", "aabb"), &CPUParticles3D::set_visibility_aabb);
ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
@@ -1433,6 +1450,7 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_visibility_aabb"), &CPUParticles3D::get_visibility_aabb);
ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
@@ -1461,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
@@ -1665,6 +1684,7 @@ CPUParticles3D::CPUParticles3D() {
set_emitting(true);
set_amount(8);
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index e05bd65fba6..e9b75d9140a 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -138,6 +138,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
+ AABB visibility_aabb;
bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -210,6 +211,7 @@ public:
void set_pre_process_time(double p_time);
void set_explosiveness_ratio(real_t p_ratio);
void set_randomness_ratio(real_t p_ratio);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_lifetime_randomness(double p_random);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(double p_scale);
@@ -221,6 +223,7 @@ public:
double get_pre_process_time() const;
real_t get_explosiveness_ratio() const;
real_t get_randomness_ratio() const;
+ AABB get_visibility_aabb() const;
double get_lifetime_randomness() const;
bool get_use_local_coordinates() const;
double get_speed_scale() const;
@@ -308,6 +311,8 @@ public:
void convert_from_particles(Node *p_particles);
+ AABB capture_aabb() const;
+
CPUParticles3D();
~CPUParticles3D();
};