Reverse RGBA shadow test on GLES2
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1 changed files with 1 additions and 1 deletions
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@ -4644,7 +4644,7 @@ void RasterizerStorageGLES2::initialize() {
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#ifdef GLES_OVER_GL
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#ifdef GLES_OVER_GL
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config.use_rgba_2d_shadows = false;
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config.use_rgba_2d_shadows = false;
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#else
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#else
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config.use_rgba_2d_shadows = config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg");
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config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
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#endif
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#endif
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frame.count = 0;
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frame.count = 0;
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frame.delta = 0;
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frame.delta = 0;
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