Document automatic center mode using shape origins
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Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.
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</constant>
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<constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode">
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In this mode, the body's center of mass is calculated automatically based on its shapes.
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In this mode, the body's center of mass is calculated automatically based on its shapes. This assumes that the shapes' origins are also their center of mass.
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</constant>
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<constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode">
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In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position.
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@ -290,7 +290,7 @@
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Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated.
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</constant>
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<constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode">
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In this mode, the body's center of mass is calculated automatically based on its shapes.
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In this mode, the body's center of mass is calculated automatically based on its shapes. This assumes that the shapes' origins are also their center of mass.
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</constant>
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<constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode">
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In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position.
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