Add option to consider disable points
Previously, disabled points will not be considered when performing get_closest_point. This commit changes that by introducing an additional flag for this behavior. Related issue: #31814
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aadbb66dc2
commit
7b3790d2cc
2 changed files with 8 additions and 8 deletions
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@ -257,14 +257,14 @@ void AStar::reserve_space(int p_num_nodes) {
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points.reserve(p_num_nodes);
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}
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int AStar::get_closest_point(const Vector3 &p_point) const {
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int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
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int closest_id = -1;
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real_t closest_dist = 1e20;
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for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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if (!(*it.value)->enabled) continue; // Disabled points should not be considered.
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if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered.
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real_t d = p_point.distance_squared_to((*it.value)->pos);
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if (closest_id < 0 || d < closest_dist) {
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@ -540,7 +540,7 @@ void AStar::_bind_methods() {
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ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
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ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
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ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
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@ -638,8 +638,8 @@ void AStar2D::reserve_space(int p_num_nodes) {
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astar.reserve_space(p_num_nodes);
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}
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int AStar2D::get_closest_point(const Vector2 &p_point) const {
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return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0));
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int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
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return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
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}
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Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
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@ -693,7 +693,7 @@ void AStar2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
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ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_position"), &AStar2D::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
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ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
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@ -141,7 +141,7 @@ public:
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void reserve_space(int p_num_nodes);
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void clear();
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int get_closest_point(const Vector3 &p_point) const;
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int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
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Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
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PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id);
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@ -183,7 +183,7 @@ public:
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void reserve_space(int p_num_nodes);
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void clear();
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int get_closest_point(const Vector2 &p_point) const;
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int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
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Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
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PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id);
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