Implement operator != on Pool*Array types
These types previously had equality checks but not inequality checks. Add these too. This fixes #11466
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3237e05c36
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1 changed files with 14 additions and 8 deletions
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@ -334,6 +334,13 @@ bool Variant::booleanize() const {
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DEFAULT_OP_ARRAY_OP_BODY(m_prefix, m_op_name, m_name, m_type, !=, !=, true, false, false) \
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DEFAULT_OP_ARRAY_OP_BODY(m_prefix, m_op_name, m_name, m_type, !=, !=, true, false, false) \
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}
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}
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#define DEFAULT_OP_ARRAY_NEQ(m_prefix, m_op_name, m_name, m_type) \
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CASE_TYPE(m_prefix, m_op_name, m_name) { \
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if (p_b.type == NIL) \
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_RETURN(true) \
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DEFAULT_OP_ARRAY_OP_BODY(m_prefix, m_op_name, m_name, m_type, !=, ==, true, true, false) \
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}
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#define DEFAULT_OP_ARRAY_LT(m_prefix, m_op_name, m_name, m_type) \
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#define DEFAULT_OP_ARRAY_LT(m_prefix, m_op_name, m_name, m_type) \
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DEFAULT_OP_ARRAY_OP(m_prefix, m_op_name, m_name, m_type, <, !=, false, a_len < array_b.size(), true)
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DEFAULT_OP_ARRAY_OP(m_prefix, m_op_name, m_name, m_type, <, !=, false, a_len < array_b.size(), true)
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@ -555,14 +562,13 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
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DEFAULT_OP_STR_NULL(math, OP_NOT_EQUAL, NODE_PATH, !=, NodePath);
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DEFAULT_OP_STR_NULL(math, OP_NOT_EQUAL, NODE_PATH, !=, NodePath);
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DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, _RID, !=, RID);
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DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, _RID, !=, RID);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_BYTE_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_BYTE_ARRAY, uint8_t);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_INT_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_INT_ARRAY, int);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_REAL_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_REAL_ARRAY, real_t);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_STRING_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_STRING_ARRAY, String);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_VECTOR2_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_VECTOR2_ARRAY, Vector2);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_VECTOR3_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_VECTOR3_ARRAY, Vector3);
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CASE_TYPE(math, OP_NOT_EQUAL, POOL_COLOR_ARRAY);
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DEFAULT_OP_ARRAY_NEQ(math, OP_NOT_EQUAL, POOL_COLOR_ARRAY, Color);
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_RETURN_FAIL;
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}
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}
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SWITCH_OP(math, OP_LESS, p_a.type) {
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SWITCH_OP(math, OP_LESS, p_a.type) {
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