Better non alphanumeric bone names.

1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
This commit is contained in:
K. S. Ernest (iFire) Lee 2020-10-05 09:14:36 -07:00
parent 7d312448ad
commit 7b76f8783f

View file

@ -184,8 +184,11 @@ String EditorSceneImporterGLTF::_gen_unique_name(GLTFState &state, const String
String EditorSceneImporterGLTF::_sanitize_bone_name(const String &name) {
String p_name = name.camelcase_to_underscore(true);
RegEx pattern_del("([^a-zA-Z0-9_ ])+");
p_name = pattern_del.sub(p_name, "", true);
RegEx pattern_nocolon(":");
p_name = pattern_nocolon.sub(p_name, "_", true);
RegEx pattern_noslash("/");
p_name = pattern_noslash.sub(p_name, "_", true);
RegEx pattern_nospace(" +");
p_name = pattern_nospace.sub(p_name, "_", true);
@ -200,8 +203,10 @@ String EditorSceneImporterGLTF::_sanitize_bone_name(const String &name) {
}
String EditorSceneImporterGLTF::_gen_unique_bone_name(GLTFState &state, const GLTFSkeletonIndex skel_i, const String &p_name) {
const String s_name = _sanitize_bone_name(p_name);
String s_name = _sanitize_bone_name(p_name);
if (s_name.empty()) {
s_name = "bone";
}
String name;
int index = 1;
while (true) {