Don't allow adding Objects to the project settings

Godot doesn't support serializing objects.

This closes #33667.
This commit is contained in:
Hugo Locurcio 2020-10-07 14:27:25 +02:00
parent 5a2747d642
commit 7b84f4fc31
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@ -381,10 +381,13 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
hbc->add_child(type);
// Start at 1 to avoid adding "Nil" as an option
for (int i = 1; i < Variant::VARIANT_MAX; i++) {
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
// There's no point in adding Nil types, and Object types
// can't be serialized correctly in the project settings.
if (i != Variant::NIL && i != Variant::OBJECT) {
type->add_item(Variant::get_type_name(Variant::Type(i)));
}
}
l = memnew(Label);
l->set_text(TTR("Feature Override:"));