adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
This commit is contained in:
parent
804cab31de
commit
7c245e9f6d
4 changed files with 319 additions and 161 deletions
6
editor/icons/icon_editor_handle_add.svg
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6
editor/icons/icon_editor_handle_add.svg
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@ -0,0 +1,6 @@
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<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg">
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<g transform="translate(0 -1044.4)">
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<ellipse cx="4" cy="1048.4" rx="4" ry="4" fill="#fff"/>
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<ellipse cx="4" cy="1048.4" rx="2.8572" ry="2.8571" fill="#84ff84"/>
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</g>
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</svg>
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After Width: | Height: | Size: 274 B |
6
editor/icons/icon_editor_handle_selected.svg
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6
editor/icons/icon_editor_handle_selected.svg
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@ -0,0 +1,6 @@
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<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg">
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<g transform="translate(0 -1044.4)">
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<ellipse cx="4" cy="1048.4" rx="4" ry="4" fill="#fff"/>
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<ellipse cx="4" cy="1048.4" rx="2.8572" ry="2.8571" fill="#8484ff"/>
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</g>
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</svg>
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After Width: | Height: | Size: 274 B |
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@ -30,6 +30,49 @@
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#include "abstract_polygon_2d_editor.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/os/keyboard.h"
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AbstractPolygon2DEditor::Vertex::Vertex()
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: polygon(-1), vertex(-1) {
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// invalid vertex
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}
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AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex)
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: polygon(-1), vertex(p_vertex) {
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// vertex p_vertex of current wip polygon
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}
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AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex)
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: polygon(p_polygon), vertex(p_vertex) {
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// vertex p_vertex of polygon p_polygon
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}
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bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
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}
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bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
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return !(*this == p_vertex);
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}
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bool AbstractPolygon2DEditor::Vertex::valid() const {
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return vertex >= 0;
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}
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AbstractPolygon2DEditor::PosVertex::PosVertex() {
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// invalid vertex
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}
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AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos)
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: Vertex(p_vertex.polygon, p_vertex.vertex), pos(p_pos) {
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}
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AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos)
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: Vertex(p_polygon, p_vertex), pos(p_pos) {
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}
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bool AbstractPolygon2DEditor::_is_empty() const {
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@ -171,7 +214,10 @@ void AbstractPolygon2DEditor::_wip_close() {
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wip.clear();
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wip_active = false;
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edited_point = -1;
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edited_point = PosVertex();
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hover_point = Vertex();
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selected_point = Vertex();
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}
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bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
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@ -197,9 +243,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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Vector2 gpoint = mb->get_position();
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
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//first check if a point is to be added (segment split)
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real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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if (mode == MODE_CREATE) {
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if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
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@ -209,13 +252,16 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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wip.clear();
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wip.push_back(cpoint);
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wip_active = true;
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edited_point_pos = cpoint;
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edited_polygon = -1;
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edited_point = 1;
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edited_point = PosVertex(-1, 1, cpoint);
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canvas_item_editor->get_viewport_control()->update();
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hover_point = Vertex();
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selected_point = Vertex(0);
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edge_point = PosVertex();
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return true;
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} else {
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const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
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//wip closed
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_wip_close();
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@ -224,7 +270,8 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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} else {
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wip.push_back(cpoint);
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edited_point = wip.size();
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edited_point = PosVertex(-1, wip.size(), cpoint);
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selected_point = Vertex(wip.size() - 1);
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canvas_item_editor->get_viewport_control()->update();
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return true;
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@ -240,66 +287,31 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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if (mb->is_pressed()) {
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if (mb->get_control()) {
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const PosVertex insert = closest_edge_point(gpoint);
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const int n_polygons = _get_polygon_count();
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if (insert.valid()) {
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if (n_polygons >= 1) {
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Vector<Vector2> vertices = _get_polygon(insert.polygon);
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Vector<Vector2> vertices = _get_polygon(n_polygons - 1);
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if (vertices.size() < 3) {
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if (vertices.size() < 3) {
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vertices.push_back(cpoint);
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undo_redo->create_action(TTR("Edit Poly"));
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selected_point = Vertex(insert.polygon, vertices.size());
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_action_set_polygon(insert.polygon, vertices);
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_commit_action();
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return true;
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} else {
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vertices.push_back(cpoint);
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undo_redo->create_action(TTR("Edit Poly"));
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_action_set_polygon(n_polygons - 1, vertices);
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_commit_action();
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return true;
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}
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}
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//search edges
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int closest_poly = -1;
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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for (int j = 0; j < n_polygons; j++) {
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PoolVector<Vector2> points = _get_polygon(j);
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const Vector2 offset = _get_offset(j);
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const int n_points = points.size();
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for (int i = 0; i < n_points; i++) {
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Vector2 p[2] = { xform.xform(points[i] + offset),
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xform.xform(points[(i + 1) % n_points] + offset) };
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Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, p);
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if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
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continue; //not valid to reuse point
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_poly = j;
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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}
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if (closest_idx >= 0) {
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Vector<Vector2> vertices = _get_polygon(closest_poly);
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Vector<Vector2> vertices = _get_polygon(insert.polygon);
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pre_move_edit = vertices;
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vertices.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
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edited_point = closest_idx + 1;
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edited_polygon = closest_poly;
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edited_point_pos = xform.affine_inverse().xform(closest_pos);
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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vertices.insert(edited_point.vertex, edited_point.pos);
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selected_point = edited_point;
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edge_point = PosVertex();
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undo_redo->create_action(TTR("Insert Point"));
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_action_set_polygon(closest_poly, vertices);
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_action_set_polygon(insert.polygon, vertices);
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_commit_action();
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return true;
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@ -307,109 +319,46 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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} else {
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//look for points to move
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int closest_poly = -1;
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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const PosVertex closest = closest_point(gpoint);
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const int n_polygons = _get_polygon_count();
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if (closest.valid()) {
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for (int j = 0; j < n_polygons; j++) {
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PoolVector<Vector2> points = _get_polygon(j);
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const Vector2 offset = _get_offset(j);
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const int n_points = points.size();
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for (int i = 0; i < n_points; i++) {
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Vector2 cp = xform.xform(points[i] + offset);
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_poly = j;
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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}
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if (closest_idx >= 0) {
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pre_move_edit = _get_polygon(closest_poly);
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edited_polygon = closest_poly;
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edited_point = closest_idx;
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edited_point_pos = xform.affine_inverse().xform(closest_pos);
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pre_move_edit = _get_polygon(closest.polygon);
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edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
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selected_point = closest;
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edge_point = PosVertex();
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canvas_item_editor->get_viewport_control()->update();
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return true;
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} else {
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selected_point = Vertex();
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}
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}
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} else {
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if (edited_point != -1) {
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if (edited_point.valid()) {
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//apply
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Vector<Vector2> vertices = _get_polygon(edited_polygon);
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ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
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vertices[edited_point] = edited_point_pos - _get_offset(edited_polygon);
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Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
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ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
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vertices[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
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undo_redo->create_action(TTR("Edit Poly"));
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_action_set_polygon(edited_polygon, pre_move_edit, vertices);
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_action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
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_commit_action();
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edited_point = -1;
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edited_point = PosVertex();
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return true;
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}
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}
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
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} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
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int closest_poly = -1;
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int closest_idx = -1;
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Vector2 closest_pos;
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real_t closest_dist = 1e10;
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const int n_polygons = _get_polygon_count();
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const PosVertex closest = closest_point(gpoint);
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for (int j = 0; j < n_polygons; j++) {
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if (closest.valid()) {
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PoolVector<Vector2> points = _get_polygon(j);
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const int n_points = points.size();
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const Vector2 offset = _get_offset(j);
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for (int i = 0; i < n_points; i++) {
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Vector2 cp = xform.xform(points[i] + offset);
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real_t d = cp.distance_to(gpoint);
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if (d < closest_dist && d < grab_threshold) {
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closest_poly = j;
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closest_dist = d;
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closest_pos = cp;
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closest_idx = i;
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}
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}
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}
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if (closest_idx >= 0) {
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PoolVector<Vector2> vertices = _get_polygon(closest_poly);
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if (vertices.size() > 3) {
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vertices.remove(closest_idx);
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undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
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_action_set_polygon(closest_poly, vertices);
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_commit_action();
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} else {
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undo_redo->create_action(TTR("Remove Poly And Point"));
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_action_remove_polygon(closest_poly);
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_commit_action();
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}
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if (_is_empty())
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_menu_option(MODE_CREATE);
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remove_point(closest);
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return true;
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}
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}
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@ -420,21 +369,70 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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if (mm.is_valid()) {
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if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
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Vector2 gpoint = mm->get_position();
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Vector2 gpoint = mm->get_position();
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())));
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edited_point_pos = cpoint;
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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edited_point = PosVertex(edited_point, cpoint);
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if (!wip_active) {
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Vector<Vector2> vertices = _get_polygon(edited_polygon);
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ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
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vertices[edited_point] = cpoint - _get_offset(edited_polygon);
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_set_polygon(edited_polygon, vertices);
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Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
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ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
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vertices[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
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_set_polygon(edited_point.polygon, vertices);
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}
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canvas_item_editor->get_viewport_control()->update();
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} else if (mode == MODE_EDIT) {
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const PosVertex onEdgeVertex = closest_edge_point(gpoint);
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if (onEdgeVertex.valid()) {
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hover_point = Vertex();
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edge_point = onEdgeVertex;
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canvas_item_editor->get_viewport_control()->update();
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} else {
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if (edge_point.valid()) {
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edge_point = PosVertex();
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canvas_item_editor->get_viewport_control()->update();
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}
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const PosVertex new_hover_point = closest_point(gpoint);
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if (hover_point != new_hover_point) {
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hover_point = new_hover_point;
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canvas_item_editor->get_viewport_control()->update();
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}
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}
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}
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}
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed() && (k->get_scancode() == KEY_DELETE || k->get_scancode() == KEY_BACKSPACE)) {
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if (wip_active && selected_point.polygon == -1) {
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if (wip.size() > selected_point.vertex) {
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wip.remove(selected_point.vertex);
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selected_point = wip.size() - 1;
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canvas_item_editor->get_viewport_control()->update();
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return true;
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}
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} else {
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const Vertex active_point = get_active_point();
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if (active_point.valid()) {
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remove_point(active_point);
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return true;
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}
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}
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}
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@ -448,7 +446,10 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
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Control *vpc = canvas_item_editor->get_viewport_control();
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Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
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Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
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Ref<Texture> default_handle = get_icon("EditorHandle", "EditorIcons");
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Ref<Texture> selected_handle = get_icon("EditorHandleSelected", "EditorIcons");
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const Vertex active_point = get_active_point();
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const int n_polygons = _get_polygon_count();
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for (int j = -1; j < n_polygons; j++) {
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@ -459,7 +460,7 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
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PoolVector<Vector2> points;
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Vector2 offset;
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if (wip_active && j == edited_polygon) {
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if (wip_active && j == edited_point.polygon) {
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points = Variant(wip);
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offset = Vector2(0, 0);
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@ -471,7 +472,7 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
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offset = _get_offset(j);
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}
|
||||
|
||||
if (!wip_active && j == edited_polygon && edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
|
||||
if (!wip_active && j == edited_point.polygon && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
|
||||
|
||||
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
|
||||
const int n = pre_move_edit.size();
|
||||
|
@ -493,10 +494,12 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
|
|||
|
||||
for (int i = 0; i < n_points; i++) {
|
||||
|
||||
const Vertex vertex(j, i);
|
||||
|
||||
Vector2 p, p2;
|
||||
p = (j == edited_polygon && i == edited_point) ? edited_point_pos : (points[i] + offset);
|
||||
if (j == edited_polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point)))
|
||||
p2 = edited_point_pos;
|
||||
p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
|
||||
if (j == edited_point.polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex)))
|
||||
p2 = edited_point.pos;
|
||||
else
|
||||
p2 = points[(i + 1) % n_points] + offset;
|
||||
|
||||
|
@ -504,9 +507,16 @@ void AbstractPolygon2DEditor::forward_draw_over_canvas(Control *p_canvas) {
|
|||
Vector2 next_point = xform.xform(p2);
|
||||
|
||||
vpc->draw_line(point, next_point, col, 2);
|
||||
Ref<Texture> handle = vertex == active_point ? selected_handle : default_handle;
|
||||
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
if (edge_point.valid()) {
|
||||
|
||||
Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons");
|
||||
vpc->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
|
||||
|
@ -525,7 +535,9 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
|
|||
|
||||
wip.clear();
|
||||
wip_active = false;
|
||||
edited_point = -1;
|
||||
edited_point = PosVertex();
|
||||
hover_point = Vertex();
|
||||
selected_point = Vertex();
|
||||
|
||||
canvas_item_editor->get_viewport_control()->update();
|
||||
|
||||
|
@ -542,6 +554,107 @@ void AbstractPolygon2DEditor::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
|
||||
}
|
||||
|
||||
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
|
||||
|
||||
PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
|
||||
|
||||
if (vertices.size() > 3) {
|
||||
|
||||
vertices.remove(p_vertex.vertex);
|
||||
|
||||
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
|
||||
_action_set_polygon(p_vertex.polygon, vertices);
|
||||
_commit_action();
|
||||
} else {
|
||||
|
||||
undo_redo->create_action(TTR("Remove Poly And Point"));
|
||||
_action_remove_polygon(p_vertex.polygon);
|
||||
_commit_action();
|
||||
}
|
||||
|
||||
if (_is_empty())
|
||||
_menu_option(MODE_CREATE);
|
||||
|
||||
hover_point = Vertex();
|
||||
if (selected_point == p_vertex)
|
||||
selected_point = Vertex();
|
||||
}
|
||||
|
||||
AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
|
||||
|
||||
return hover_point.valid() ? hover_point : selected_point;
|
||||
}
|
||||
|
||||
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
|
||||
|
||||
const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
|
||||
|
||||
const int n_polygons = _get_polygon_count();
|
||||
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
||||
|
||||
PosVertex closest;
|
||||
real_t closest_dist = 1e10;
|
||||
|
||||
for (int j = 0; j < n_polygons; j++) {
|
||||
|
||||
PoolVector<Vector2> points = _get_polygon(j);
|
||||
const Vector2 offset = _get_offset(j);
|
||||
const int n_points = points.size();
|
||||
|
||||
for (int i = 0; i < n_points; i++) {
|
||||
|
||||
Vector2 cp = xform.xform(points[i] + offset);
|
||||
|
||||
real_t d = cp.distance_to(p_pos);
|
||||
if (d < closest_dist && d < grab_threshold) {
|
||||
closest_dist = d;
|
||||
closest = PosVertex(j, i, cp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
|
||||
|
||||
const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
|
||||
const real_t eps = grab_threshold * 2;
|
||||
const real_t eps2 = eps * eps;
|
||||
|
||||
const int n_polygons = _get_polygon_count();
|
||||
const Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
|
||||
|
||||
PosVertex closest;
|
||||
real_t closest_dist = 1e10;
|
||||
|
||||
for (int j = 0; j < n_polygons; j++) {
|
||||
|
||||
PoolVector<Vector2> points = _get_polygon(j);
|
||||
const Vector2 offset = _get_offset(j);
|
||||
const int n_points = points.size();
|
||||
|
||||
for (int i = 0; i < n_points; i++) {
|
||||
|
||||
Vector2 segment[2] = { xform.xform(points[i] + offset),
|
||||
xform.xform(points[(i + 1) % n_points] + offset) };
|
||||
|
||||
Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);
|
||||
|
||||
if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2)
|
||||
continue; //not valid to reuse point
|
||||
|
||||
real_t d = cp.distance_to(p_pos);
|
||||
if (d < closest_dist && d < grab_threshold) {
|
||||
closest_dist = d;
|
||||
closest = PosVertex(j, i, cp);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
|
||||
|
||||
canvas_item_editor = NULL;
|
||||
|
@ -549,9 +662,13 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
|
|||
undo_redo = editor->get_undo_redo();
|
||||
|
||||
wip_active = false;
|
||||
edited_polygon = -1;
|
||||
edited_point = PosVertex();
|
||||
wip_destructive = p_wip_destructive;
|
||||
|
||||
hover_point = Vertex();
|
||||
selected_point = Vertex();
|
||||
edge_point = PosVertex();
|
||||
|
||||
add_child(memnew(VSeparator));
|
||||
button_create = memnew(ToolButton);
|
||||
add_child(button_create);
|
||||
|
|
|
@ -47,9 +47,33 @@ class AbstractPolygon2DEditor : public HBoxContainer {
|
|||
ToolButton *button_create;
|
||||
ToolButton *button_edit;
|
||||
|
||||
int edited_polygon;
|
||||
int edited_point;
|
||||
Vector2 edited_point_pos;
|
||||
struct Vertex {
|
||||
Vertex();
|
||||
Vertex(int p_vertex);
|
||||
Vertex(int p_polygon, int p_vertex);
|
||||
|
||||
bool operator==(const Vertex &p_vertex) const;
|
||||
bool operator!=(const Vertex &p_vertex) const;
|
||||
|
||||
bool valid() const;
|
||||
|
||||
int polygon;
|
||||
int vertex;
|
||||
};
|
||||
|
||||
struct PosVertex : public Vertex {
|
||||
PosVertex();
|
||||
PosVertex(const Vertex &p_vertex, const Vector2 &p_pos);
|
||||
PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos);
|
||||
|
||||
Vector2 pos;
|
||||
};
|
||||
|
||||
PosVertex edited_point;
|
||||
Vertex hover_point; // point under mouse cursor
|
||||
Vertex selected_point; // currently selected
|
||||
PosVertex edge_point; // adding an edge point?
|
||||
|
||||
Vector<Vector2> pre_move_edit;
|
||||
Vector<Vector2> wip;
|
||||
bool wip_active;
|
||||
|
@ -80,6 +104,11 @@ protected:
|
|||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
|
||||
void remove_point(const Vertex &p_vertex);
|
||||
Vertex get_active_point() const;
|
||||
PosVertex closest_point(const Vector2 &p_pos) const;
|
||||
PosVertex closest_edge_point(const Vector2 &p_pos) const;
|
||||
|
||||
bool _is_empty() const;
|
||||
void _commit_action();
|
||||
|
||||
|
|
Loading…
Reference in a new issue