Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
This works around a driver bug in some older devices and should be harmless on any spec-compliant device
This commit is contained in:
parent
030c1a950e
commit
7c37a32897
1 changed files with 9 additions and 4 deletions
|
@ -1249,10 +1249,6 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(texture->target, texture->tex_id);
|
||||
|
||||
// set filtering and repeat state to default
|
||||
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
|
||||
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
||||
|
||||
#ifndef WEB_ENABLED
|
||||
switch (texture->format) {
|
||||
#ifdef GLES_OVER_GL
|
||||
|
@ -1294,6 +1290,15 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
|
|||
|
||||
int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1;
|
||||
|
||||
// Set filtering and repeat state to default.
|
||||
if (mipmaps > 1) {
|
||||
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
|
||||
} else {
|
||||
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
|
||||
}
|
||||
|
||||
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
|
||||
|
||||
int w = img->get_width();
|
||||
int h = img->get_height();
|
||||
|
||||
|
|
Loading…
Reference in a new issue