[TextServer] Use round instead of floor for hex code box size calculation to better match font size.

This commit is contained in:
bruvzg 2021-10-18 11:02:49 +03:00
parent 523e0d80a8
commit 7c4fbc31a6

View file

@ -482,7 +482,7 @@ void TextServer::_bind_methods() {
Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const {
int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
int sp = MAX(0, w - 1);
int sz = MAX(1, p_size / 15);
int sz = MAX(1, Math::round(p_size / 15.f));
return Vector2(4 + 3 * w + sp + 1, 15) * sz;
}
@ -520,7 +520,7 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po
int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3));
int sp = MAX(0, w - 1);
int sz = MAX(1, p_size / 15);
int sz = MAX(1, Math::round(p_size / 15.f));
Size2 size = Vector2(4 + 3 * w + sp, 15) * sz;
Point2 pos = p_pos - Point2i(0, size.y * 0.85);