fixed uv missing in vertex shader of canvas.

This commit is contained in:
QbieShay 2018-12-13 07:48:30 +01:00
parent c7cef29b00
commit 7c55228f5c

View file

@ -145,6 +145,8 @@ void main() {
#define extra_matrix extra_matrix_instance
//for compatibility with the fragment shader we need to use uv here
vec2 uv = uv_interp;
{
/* clang-format off */
@ -153,6 +155,8 @@ VERTEX_SHADER_CODE
/* clang-format on */
}
uv_interp = uv;
#ifdef USE_NINEPATCH
pixel_size_interp = abs(dst_rect.zw) * vertex;