add SceneTree method to get ID of rpc calling peer
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2 changed files with 12 additions and 0 deletions
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@ -1708,6 +1708,11 @@ Vector<int> SceneTree::get_network_connected_peers() const {
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return ret;
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}
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int SceneTree::get_rpc_sender_id() const {
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return rpc_sender_id;
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}
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void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
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ERR_FAIL_COND(!network_peer.is_valid());
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network_peer->set_refuse_new_connections(p_refuse);
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@ -2102,7 +2107,9 @@ void SceneTree::_network_poll() {
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ERR_PRINT("Error getting packet!");
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}
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rpc_sender_id = sender;
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_network_process_packet(sender, packet, len);
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rpc_sender_id = 0;
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if (!network_peer.is_valid()) {
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break; //it's also possible that a packet or RPC caused a disconnection, so also check here
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@ -2182,6 +2189,7 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer);
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ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers);
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ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id);
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ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id);
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ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
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ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
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ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected);
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@ -2266,6 +2274,7 @@ SceneTree::SceneTree() {
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call_lock = 0;
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root_lock = 0;
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node_count = 0;
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rpc_sender_id = 0;
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//create with mainloop
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@ -199,6 +199,8 @@ private:
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void _connection_failed();
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void _server_disconnected();
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int rpc_sender_id;
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//path sent caches
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struct PathSentCache {
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Map<int, bool> confirmed_peers;
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@ -445,6 +447,7 @@ public:
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bool has_network_peer() const;
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int get_network_unique_id() const;
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Vector<int> get_network_connected_peers() const;
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int get_rpc_sender_id() const;
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void set_refuse_new_network_connections(bool p_refuse);
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bool is_refusing_new_network_connections() const;
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