Fix StateMachine process when transition to end & optimize StringName
This commit is contained in:
parent
97b8ad1af0
commit
7cdeac94d1
3 changed files with 44 additions and 47 deletions
|
@ -618,7 +618,7 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani
|
|||
|
||||
if (ansm == state_machine) {
|
||||
end_menu->add_item(E, nodes_to_connect.size());
|
||||
nodes_to_connect.push_back(state_machine->end_node);
|
||||
nodes_to_connect.push_back(AnimationNodeStateMachine::END_NODE);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1111,10 +1111,10 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
|
|||
Ref<StyleBox> node_frame_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
|
||||
state_machine_draw->draw_style_box(node_frame_style, nr.node);
|
||||
|
||||
if (!is_selected && state_machine->start_node == name) {
|
||||
if (!is_selected && AnimationNodeStateMachine::START_NODE == name) {
|
||||
state_machine_draw->draw_style_box(theme_cache.node_frame_start, nr.node);
|
||||
}
|
||||
if (!is_selected && state_machine->end_node == name) {
|
||||
if (!is_selected && AnimationNodeStateMachine::END_NODE == name) {
|
||||
state_machine_draw->draw_style_box(theme_cache.node_frame_end, nr.node);
|
||||
}
|
||||
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
|
||||
|
@ -1188,7 +1188,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const S
|
|||
return;
|
||||
}
|
||||
|
||||
if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) {
|
||||
if (p_name == AnimationNodeStateMachine::START_NODE || p_name == AnimationNodeStateMachine::END_NODE || p_name.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1523,7 +1523,7 @@ void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action
|
|||
undo_redo->create_action(TTR("Node Removed"));
|
||||
|
||||
for (int i = 0; i < node_rects.size(); i++) {
|
||||
if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
|
||||
if (node_rects[i].node_name == AnimationNodeStateMachine::START_NODE || node_rects[i].node_name == AnimationNodeStateMachine::END_NODE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1583,7 +1583,7 @@ void AnimationNodeStateMachineEditor::_update_mode() {
|
|||
if (tool_select->is_pressed()) {
|
||||
selection_tools_hb->show();
|
||||
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
|
||||
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node);
|
||||
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == AnimationNodeStateMachine::START_NODE || *selected_nodes.begin() == AnimationNodeStateMachine::END_NODE);
|
||||
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
|
||||
} else {
|
||||
selection_tools_hb->hide();
|
||||
|
|
|
@ -31,6 +31,9 @@
|
|||
#include "animation_node_state_machine.h"
|
||||
#include "scene/main/window.h"
|
||||
|
||||
StringName AnimationNodeStateMachine::START_NODE;
|
||||
StringName AnimationNodeStateMachine::END_NODE;
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
|
||||
void AnimationNodeStateMachineTransition::set_switch_mode(SwitchMode p_mode) {
|
||||
|
@ -226,9 +229,9 @@ void AnimationNodeStateMachinePlayback::_set_current(AnimationNodeStateMachine *
|
|||
|
||||
// Validation.
|
||||
if (anodesm->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
|
||||
indices = anodesm->find_transition_from(anodesm->start_node);
|
||||
indices = anodesm->find_transition_from(AnimationNodeStateMachine::START_NODE);
|
||||
int anodesm_start_size = indices.size();
|
||||
indices = anodesm->find_transition_to(anodesm->end_node);
|
||||
indices = anodesm->find_transition_to(AnimationNodeStateMachine::END_NODE);
|
||||
int anodesm_end_size = indices.size();
|
||||
if (group_start_size > 1) {
|
||||
WARN_PRINT_ED("There are two or more transitions to the Grouped AnimationNodeStateMachine in AnimationNodeStateMachine: " + base_path + ", which may result in unintended transitions.");
|
||||
|
@ -304,7 +307,7 @@ bool AnimationNodeStateMachinePlayback::is_playing() const {
|
|||
}
|
||||
|
||||
bool AnimationNodeStateMachinePlayback::is_end() const {
|
||||
return current == "End" && fading_from == StringName();
|
||||
return current == AnimationNodeStateMachine::END_NODE && fading_from == StringName();
|
||||
}
|
||||
|
||||
StringName AnimationNodeStateMachinePlayback::get_current_node() const {
|
||||
|
@ -444,7 +447,7 @@ bool AnimationNodeStateMachinePlayback::_travel_children(AnimationTree *p_tree,
|
|||
if (p_test_only) {
|
||||
child_playback = child_playback->duplicate();
|
||||
}
|
||||
child_playback->_travel_main("End");
|
||||
child_playback->_travel_main(AnimationNodeStateMachine::END_NODE);
|
||||
child_found_route &= child_playback->_travel(p_tree, child_anodesm.ptr(), false, p_test_only);
|
||||
child_path += "/" + child_playback->get_current_node();
|
||||
}
|
||||
|
@ -487,7 +490,7 @@ bool AnimationNodeStateMachinePlayback::_travel_children(AnimationTree *p_tree,
|
|||
|
||||
void AnimationNodeStateMachinePlayback::_start(AnimationNodeStateMachine *p_state_machine) {
|
||||
playing = true;
|
||||
_set_current(p_state_machine, start_request != StringName() ? start_request : p_state_machine->start_node);
|
||||
_set_current(p_state_machine, start_request != StringName() ? start_request : AnimationNodeStateMachine::START_NODE);
|
||||
teleport_request = true;
|
||||
stop_request = false;
|
||||
start_request = StringName();
|
||||
|
@ -504,7 +507,7 @@ String AnimationNodeStateMachinePlayback::_validate_path(AnimationNodeStateMachi
|
|||
String target = p_path;
|
||||
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->find_node_by_path(target);
|
||||
while (anodesm.is_valid() && anodesm->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
|
||||
Vector<int> indices = anodesm->find_transition_from(anodesm->start_node);
|
||||
Vector<int> indices = anodesm->find_transition_from(AnimationNodeStateMachine::START_NODE);
|
||||
if (indices.size()) {
|
||||
target = target + "/" + anodesm->get_transition_to(indices[0]); // Find next state of Start.
|
||||
} else {
|
||||
|
@ -657,7 +660,7 @@ bool AnimationNodeStateMachinePlayback::_make_travel_path(AnimationTree *p_tree,
|
|||
if (i >= new_path.size()) {
|
||||
break; // Tracing has been finished, needs to break.
|
||||
}
|
||||
playback->_travel_main("End");
|
||||
playback->_travel_main(AnimationNodeStateMachine::END_NODE);
|
||||
if (!playback->_travel(p_tree, anodesm.ptr(), false, p_test_only)) {
|
||||
found_route = false;
|
||||
break;
|
||||
|
@ -815,8 +818,8 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
|
|||
bool is_start_of_group = false;
|
||||
bool is_end_of_group = false;
|
||||
if (!p_state_machine->are_ends_reset() || p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
|
||||
is_start_of_group = fading_from == p_state_machine->start_node;
|
||||
is_end_of_group = current == p_state_machine->end_node;
|
||||
is_start_of_group = fading_from == AnimationNodeStateMachine::START_NODE;
|
||||
is_end_of_group = current == AnimationNodeStateMachine::END_NODE;
|
||||
}
|
||||
|
||||
// Calc blend amount by cross-fade.
|
||||
|
@ -878,24 +881,15 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
|
|||
}
|
||||
|
||||
// Find next and see when to transition.
|
||||
_transition_to_next_recursive(tree, p_state_machine, p_test_only);
|
||||
bool will_end = _transition_to_next_recursive(tree, p_state_machine, p_test_only) || current == AnimationNodeStateMachine::END_NODE;
|
||||
|
||||
// Predict remaining time.
|
||||
if (p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_NESTED) {
|
||||
if (will_end || ((p_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_NESTED) && !p_state_machine->has_transition_from(current))) {
|
||||
// There is no next transition.
|
||||
if (!p_state_machine->has_transition_from(current)) {
|
||||
if (fading_from != StringName()) {
|
||||
return current_nti.get_remain() > fadeing_from_nti.get_remain() ? current_nti : fadeing_from_nti;
|
||||
}
|
||||
return current_nti;
|
||||
if (fading_from != StringName()) {
|
||||
return current_nti.get_remain() > fadeing_from_nti.get_remain() ? current_nti : fadeing_from_nti;
|
||||
}
|
||||
}
|
||||
|
||||
if (current == p_state_machine->end_node) {
|
||||
if (fading_from != StringName() && fadeing_from_nti.get_remain() > 0) {
|
||||
return fadeing_from_nti;
|
||||
}
|
||||
return AnimationNode::NodeTimeInfo();
|
||||
return current_nti;
|
||||
}
|
||||
|
||||
if (!is_end()) {
|
||||
|
@ -908,8 +902,6 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachinePlayback::_process(const St
|
|||
bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, bool p_test_only) {
|
||||
_reset_request_for_fading_from = false;
|
||||
|
||||
bool is_state_changed = false;
|
||||
|
||||
AnimationMixer::PlaybackInfo pi;
|
||||
NextInfo next;
|
||||
Vector<StringName> transition_path;
|
||||
|
@ -927,7 +919,6 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
|
|||
}
|
||||
|
||||
transition_path.push_back(next.node);
|
||||
is_state_changed = true;
|
||||
|
||||
// Setting for fading.
|
||||
if (next.xfade) {
|
||||
|
@ -959,6 +950,10 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
|
|||
_set_current(p_state_machine, next.node);
|
||||
current_curve = next.curve;
|
||||
|
||||
if (current == AnimationNodeStateMachine::END_NODE) {
|
||||
break;
|
||||
}
|
||||
|
||||
_reset_request_for_fading_from = reset_request; // To avoid processing doubly, it must be reset in the fading process within _process().
|
||||
reset_request = next.is_reset;
|
||||
|
||||
|
@ -985,7 +980,7 @@ bool AnimationNodeStateMachinePlayback::_transition_to_next_recursive(AnimationT
|
|||
}
|
||||
}
|
||||
|
||||
return is_state_changed;
|
||||
return next.node == AnimationNodeStateMachine::END_NODE;
|
||||
}
|
||||
|
||||
bool AnimationNodeStateMachinePlayback::_can_transition_to_next(AnimationTree *p_tree, AnimationNodeStateMachine *p_state_machine, NextInfo p_next, bool p_test_only) {
|
||||
|
@ -1019,7 +1014,7 @@ bool AnimationNodeStateMachinePlayback::_can_transition_to_next(AnimationTree *p
|
|||
return false;
|
||||
}
|
||||
|
||||
if (current != p_state_machine->start_node && p_next.switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
|
||||
if (current != AnimationNodeStateMachine::START_NODE && p_next.switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
|
||||
return current_nti.get_remain(p_next.break_loop_at_end) <= p_next.xfade;
|
||||
}
|
||||
return true;
|
||||
|
@ -1029,13 +1024,13 @@ Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachinePlayback::_che
|
|||
Ref<AnimationNodeStateMachineTransition> temp_transition;
|
||||
Ref<AnimationNodeStateMachinePlayback> parent_playback;
|
||||
if (r_state_machine->get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
|
||||
if (p_transition.from == "Start") {
|
||||
if (p_transition.from == AnimationNodeStateMachine::START_NODE) {
|
||||
parent_playback = _get_parent_playback(p_tree);
|
||||
if (parent_playback.is_valid()) {
|
||||
r_bypass = true;
|
||||
temp_transition = parent_playback->_get_group_start_transition();
|
||||
}
|
||||
} else if (p_transition.to == "End") {
|
||||
} else if (p_transition.to == AnimationNodeStateMachine::END_NODE) {
|
||||
parent_playback = _get_parent_playback(p_tree);
|
||||
if (parent_playback.is_valid()) {
|
||||
temp_transition = parent_playback->_get_group_end_transition();
|
||||
|
@ -1522,7 +1517,7 @@ void AnimationNodeStateMachine::add_transition(const StringName &p_from, const S
|
|||
return;
|
||||
}
|
||||
|
||||
ERR_FAIL_COND(p_from == end_node || p_to == start_node);
|
||||
ERR_FAIL_COND(p_from == END_NODE || p_to == START_NODE);
|
||||
ERR_FAIL_COND(p_from == p_to);
|
||||
ERR_FAIL_COND(!_can_connect(p_from));
|
||||
ERR_FAIL_COND(!_can_connect(p_to));
|
||||
|
@ -1564,7 +1559,7 @@ StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const
|
|||
bool AnimationNodeStateMachine::is_transition_across_group(int p_transition) const {
|
||||
ERR_FAIL_INDEX_V(p_transition, transitions.size(), false);
|
||||
if (get_state_machine_type() == AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
|
||||
if (transitions[p_transition].from == "Start" || transitions[p_transition].to == "End") {
|
||||
if (transitions[p_transition].from == START_NODE || transitions[p_transition].to == END_NODE) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1622,6 +1617,7 @@ AnimationNode::NodeTimeInfo AnimationNodeStateMachine::_process(const AnimationM
|
|||
if (p_test_only) {
|
||||
playback_new = playback_new->duplicate(); // Don't process original when testing.
|
||||
}
|
||||
|
||||
return playback_new->process(node_state.base_path, this, p_playback_info, p_test_only);
|
||||
}
|
||||
|
||||
|
@ -1741,8 +1737,6 @@ void AnimationNodeStateMachine::reset_state() {
|
|||
states.clear();
|
||||
transitions.clear();
|
||||
playback = "playback";
|
||||
start_node = "Start";
|
||||
end_node = "End";
|
||||
graph_offset = Vector2();
|
||||
|
||||
Ref<AnimationNodeStartState> s;
|
||||
|
@ -1750,14 +1744,14 @@ void AnimationNodeStateMachine::reset_state() {
|
|||
State start;
|
||||
start.node = s;
|
||||
start.position = Vector2(200, 100);
|
||||
states[start_node] = start;
|
||||
states[START_NODE] = start;
|
||||
|
||||
Ref<AnimationNodeEndState> e;
|
||||
e.instantiate();
|
||||
State end;
|
||||
end.node = e;
|
||||
end.position = Vector2(900, 100);
|
||||
states[end_node] = end;
|
||||
states[END_NODE] = end;
|
||||
|
||||
emit_changed();
|
||||
emit_signal(SNAME("tree_changed"));
|
||||
|
@ -1847,17 +1841,20 @@ void AnimationNodeStateMachine::_bind_methods() {
|
|||
}
|
||||
|
||||
AnimationNodeStateMachine::AnimationNodeStateMachine() {
|
||||
START_NODE = "Start";
|
||||
END_NODE = "End";
|
||||
|
||||
Ref<AnimationNodeStartState> s;
|
||||
s.instantiate();
|
||||
State start;
|
||||
start.node = s;
|
||||
start.position = Vector2(200, 100);
|
||||
states[start_node] = start;
|
||||
states[START_NODE] = start;
|
||||
|
||||
Ref<AnimationNodeEndState> e;
|
||||
e.instantiate();
|
||||
State end;
|
||||
end.node = e;
|
||||
end.position = Vector2(900, 100);
|
||||
states[end_node] = end;
|
||||
states[END_NODE] = end;
|
||||
}
|
||||
|
|
|
@ -110,6 +110,9 @@ class AnimationNodeStateMachine : public AnimationRootNode {
|
|||
GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
|
||||
|
||||
public:
|
||||
static StringName START_NODE;
|
||||
static StringName END_NODE;
|
||||
|
||||
enum StateMachineType {
|
||||
STATE_MACHINE_TYPE_ROOT,
|
||||
STATE_MACHINE_TYPE_NESTED,
|
||||
|
@ -164,9 +167,6 @@ protected:
|
|||
virtual void reset_state() override;
|
||||
|
||||
public:
|
||||
StringName start_node = "Start";
|
||||
StringName end_node = "End";
|
||||
|
||||
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
||||
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
||||
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
|
||||
|
|
Loading…
Reference in a new issue