Fix _node_assign
will crash when base_node is nullptr
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1 changed files with 2 additions and 1 deletions
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@ -2755,7 +2755,8 @@ void EditorPropertyNodePath::_node_assign() {
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Variant val = get_edited_property_value();
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Node *n = nullptr;
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if (val.get_type() == Variant::Type::NODE_PATH) {
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n = get_base_node()->get_node_or_null(val);
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Node *base_node = get_base_node();
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n = base_node == nullptr ? nullptr : base_node->get_node_or_null(val);
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} else {
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n = Object::cast_to<Node>(val);
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}
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