Merge pull request #68423 from Sauermann/fix-variant-object-cast

Fix crash from impossible Object::cast_to
This commit is contained in:
Rémi Verschelde 2022-11-09 09:09:36 +01:00 committed by GitHub
commit 7d4e23b6b4
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@ -5851,18 +5851,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
return dst;
}
case Variant::PACKED_INT32_ARRAY: {
const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a);
const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b);
int32_t sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<int32_t> arr_a = a;
const Vector<int32_t> arr_b = b;
int32_t sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<int32_t> v;
v.resize(sz);
{
int32_t *vw = v.ptrw();
const int32_t *ar = arr_a->ptr();
const int32_t *br = arr_b->ptr();
const int32_t *ar = arr_a.ptr();
const int32_t *br = arr_b.ptr();
Variant va;
for (int32_t i = 0; i < sz; i++) {
@ -5874,18 +5874,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_INT64_ARRAY: {
const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a);
const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b);
int64_t sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<int64_t> arr_a = a;
const Vector<int64_t> arr_b = b;
int64_t sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<int64_t> v;
v.resize(sz);
{
int64_t *vw = v.ptrw();
const int64_t *ar = arr_a->ptr();
const int64_t *br = arr_b->ptr();
const int64_t *ar = arr_a.ptr();
const int64_t *br = arr_b.ptr();
Variant va;
for (int64_t i = 0; i < sz; i++) {
@ -5897,18 +5897,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_FLOAT32_ARRAY: {
const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a);
const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b);
int sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<float> arr_a = a;
const Vector<float> arr_b = b;
int sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<float> v;
v.resize(sz);
{
float *vw = v.ptrw();
const float *ar = arr_a->ptr();
const float *br = arr_b->ptr();
const float *ar = arr_a.ptr();
const float *br = arr_b.ptr();
Variant va;
for (int i = 0; i < sz; i++) {
@ -5920,18 +5920,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_FLOAT64_ARRAY: {
const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a);
const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b);
int sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<double> arr_a = a;
const Vector<double> arr_b = b;
int sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<double> v;
v.resize(sz);
{
double *vw = v.ptrw();
const double *ar = arr_a->ptr();
const double *br = arr_b->ptr();
const double *ar = arr_a.ptr();
const double *br = arr_b.ptr();
Variant va;
for (int i = 0; i < sz; i++) {
@ -5943,18 +5943,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_VECTOR2_ARRAY: {
const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a);
const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b);
int sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<Vector2> arr_a = a;
const Vector<Vector2> arr_b = b;
int sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Vector2> v;
v.resize(sz);
{
Vector2 *vw = v.ptrw();
const Vector2 *ar = arr_a->ptr();
const Vector2 *br = arr_b->ptr();
const Vector2 *ar = arr_a.ptr();
const Vector2 *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);
@ -5964,18 +5964,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_VECTOR3_ARRAY: {
const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a);
const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b);
int sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<Vector3> arr_a = a;
const Vector<Vector3> arr_b = b;
int sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Vector3> v;
v.resize(sz);
{
Vector3 *vw = v.ptrw();
const Vector3 *ar = arr_a->ptr();
const Vector3 *br = arr_b->ptr();
const Vector3 *ar = arr_a.ptr();
const Vector3 *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);
@ -5985,18 +5985,18 @@ Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float
}
}
case Variant::PACKED_COLOR_ARRAY: {
const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a);
const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b);
int sz = arr_a->size();
if (sz == 0 || arr_b->size() != sz) {
const Vector<Color> arr_a = a;
const Vector<Color> arr_b = b;
int sz = arr_a.size();
if (sz == 0 || arr_b.size() != sz) {
return a;
} else {
Vector<Color> v;
v.resize(sz);
{
Color *vw = v.ptrw();
const Color *ar = arr_a->ptr();
const Color *br = arr_b->ptr();
const Color *ar = arr_a.ptr();
const Color *br = arr_b.ptr();
for (int i = 0; i < sz; i++) {
vw[i] = ar[i].lerp(br[i], c);