Use large offset for tilemap layer level canvas items
This matches the logic in _rendering_update_dirty_quadrants
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@ -1092,7 +1092,7 @@ void TileMap::_rendering_update_layer(int p_layer) {
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/*Transform2D xform;
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xform.set_origin(Vector2(0, p_layer));
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rs->canvas_item_set_transform(ci, xform);*/
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rs->canvas_item_set_draw_index(ci, p_layer);
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rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
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layers[p_layer].canvas_item = ci;
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}
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