CPU lightmapper formatting and minor fixes.
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parent
089da5a71b
commit
7d7d7ef16d
15 changed files with 22 additions and 10 deletions
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@ -31,6 +31,7 @@
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#include "geometry.h"
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#include "core/print_string.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/triangulator.h"
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#define STB_RECT_PACK_IMPLEMENTATION
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@ -48,8 +48,6 @@ bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
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oidnSetSharedFilterImage(filter, "color", input_buffer, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
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oidnSetFilter1b(filter, "hdr", true);
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//oidnSetFilter1f(filter, "hdrScale", 1.0f);
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//oidnSetFilter1i(filter, "verbose", 4);
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oidnCommitFilter(filter);
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oidnExecuteFilter(filter);
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "lightmap_denoiser.h"
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#include "denoise_wrapper.h"
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LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "register_types.h"
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#include "core/engine.h"
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#include "lightmap_denoiser.h"
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@ -5,4 +5,5 @@ Import("env_modules")
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env_lightmapper_rd = env_modules.Clone()
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# Godot source files
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env_lightmapper_rd.Prepend(CPPPATH=["#thirdparty/embree/include"])
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env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "lightmapper_cpu.h"
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#include "core/math/geometry.h"
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#include "core/os/os.h"
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#include "core/os/threaded_array_processor.h"
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@ -35,6 +35,7 @@
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#include "scene/3d/lightmapper.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/surface_tool.h"
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#include <atomic>
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class LightmapperCPU : public Lightmapper {
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@ -46,7 +46,6 @@ void register_lightmapper_cpu_types() {
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GLOBAL_DEF("rendering/cpu_lightmapper/quality/high_quality_ray_count", 512);
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GLOBAL_DEF("rendering/cpu_lightmapper/quality/ultra_quality_ray_count", 1024);
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#ifndef _3D_DISABLED
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ClassDB::register_class<LightmapperCPU>();
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Lightmapper::create_cpu = create_lightmapper_cpu;
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#endif
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}
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@ -62,7 +62,7 @@ embree_dir = "#thirdparty/embree/"
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env_embree = env_modules.Clone()
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embree_sources = [embree_dir + file for file in embree_src]
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env_embree.Prepend(CPPPATH=[embree_dir, embree_dir + "include/embree3"])
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env_embree.Prepend(CPPPATH=[embree_dir, embree_dir + "include"])
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env_embree.Append(
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CPPFLAGS=[
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"-DEMBREE_TARGET_SSE2",
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@ -88,6 +88,6 @@ env_embree.disable_warnings()
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env_embree.add_source_files(env.modules_sources, embree_sources)
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env_raycast = env_modules.Clone()
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env_raycast.Prepend(CPPPATH=[embree_dir, embree_dir + "include/embree3", embree_dir + "common"])
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env_raycast.Prepend(CPPPATH=[embree_dir, embree_dir + "include", embree_dir + "common"])
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env_raycast.add_source_files(env.modules_sources, "*.cpp")
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@ -29,8 +29,10 @@
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/*************************************************************************/
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#include "lightmap_raycaster.h"
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#include "math/vec2.h"
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#include "math/vec3.h"
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// From Embree.
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#include <math/vec2.h>
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#include <math/vec3.h>
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using namespace embree;
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@ -31,7 +31,8 @@
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#include "core/object.h"
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#include "scene/3d/lightmapper.h"
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#include "scene/resources/mesh.h"
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#include "thirdparty/embree/include/embree3/rtcore.h"
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#include <embree3/rtcore.h>
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class LightmapRaycasterEmbree : public LightmapRaycaster {
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GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "register_types.h"
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#include "lightmap_raycaster.h"
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void register_raycast_types() {
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@ -1454,7 +1454,10 @@ void BakedLightmap::_bind_methods() {
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BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
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BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
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BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
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BIND_ENUM_CONSTANT(BAKE_ERROR_LIGHTMAP_SIZE);
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BIND_ENUM_CONSTANT(BAKE_ERROR_INVALID_MESH);
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BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
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BIND_ENUM_CONSTANT(BAKE_ERROR_NO_LIGHTMAPPER);
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BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_DISABLED);
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BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_SCENE);
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@ -30,14 +30,13 @@
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#include "mesh.h"
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#include "core/crypto/crypto_core.h"
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#include "core/local_vector.h"
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#include "core/pair.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "surface_tool.h"
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#include "core/crypto/crypto_core.h"
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#include <stdlib.h>
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Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
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3
thirdparty/README.md
vendored
3
thirdparty/README.md
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@ -50,6 +50,9 @@ Files extracted from upstream:
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- All cpp files listed in `modules/raytrace/godot_update_embree.py`
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- All header files in the directories listed in `modules/raytrace/godot_update_embree.py`
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The `modules/raytrace/godot_update_embree.py`script can be used to pull the
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relevant files from the latest Embree release and apply some automatic changes.
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Some minor changes have been made in order to fix build errors.
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They are marked with `// -- GODOT start --` and `// -- GODOT end --`
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comments. Apply the patches in the `patches/` folder when syncing on newer upstream
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