CPU lightmapper formatting and minor fixes.

This commit is contained in:
JFonS 2020-12-30 15:36:39 +01:00
parent 089da5a71b
commit 7d7d7ef16d
15 changed files with 22 additions and 10 deletions

View file

@ -31,6 +31,7 @@
#include "geometry.h"
#include "core/print_string.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/triangulator.h"
#define STB_RECT_PACK_IMPLEMENTATION

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@ -48,8 +48,6 @@ bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
oidnSetSharedFilterImage(filter, "color", input_buffer, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
oidnSetFilter1b(filter, "hdr", true);
//oidnSetFilter1f(filter, "hdrScale", 1.0f);
//oidnSetFilter1i(filter, "verbose", 4);
oidnCommitFilter(filter);
oidnExecuteFilter(filter);

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "lightmap_denoiser.h"
#include "denoise_wrapper.h"
LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "register_types.h"
#include "core/engine.h"
#include "lightmap_denoiser.h"

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@ -5,4 +5,5 @@ Import("env_modules")
env_lightmapper_rd = env_modules.Clone()
# Godot source files
env_lightmapper_rd.Prepend(CPPPATH=["#thirdparty/embree/include"])
env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "lightmapper_cpu.h"
#include "core/math/geometry.h"
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"

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@ -35,6 +35,7 @@
#include "scene/3d/lightmapper.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
#include <atomic>
class LightmapperCPU : public Lightmapper {

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@ -46,7 +46,6 @@ void register_lightmapper_cpu_types() {
GLOBAL_DEF("rendering/cpu_lightmapper/quality/high_quality_ray_count", 512);
GLOBAL_DEF("rendering/cpu_lightmapper/quality/ultra_quality_ray_count", 1024);
#ifndef _3D_DISABLED
ClassDB::register_class<LightmapperCPU>();
Lightmapper::create_cpu = create_lightmapper_cpu;
#endif
}

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@ -62,7 +62,7 @@ embree_dir = "#thirdparty/embree/"
env_embree = env_modules.Clone()
embree_sources = [embree_dir + file for file in embree_src]
env_embree.Prepend(CPPPATH=[embree_dir, embree_dir + "include/embree3"])
env_embree.Prepend(CPPPATH=[embree_dir, embree_dir + "include"])
env_embree.Append(
CPPFLAGS=[
"-DEMBREE_TARGET_SSE2",
@ -88,6 +88,6 @@ env_embree.disable_warnings()
env_embree.add_source_files(env.modules_sources, embree_sources)
env_raycast = env_modules.Clone()
env_raycast.Prepend(CPPPATH=[embree_dir, embree_dir + "include/embree3", embree_dir + "common"])
env_raycast.Prepend(CPPPATH=[embree_dir, embree_dir + "include", embree_dir + "common"])
env_raycast.add_source_files(env.modules_sources, "*.cpp")

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@ -29,8 +29,10 @@
/*************************************************************************/
#include "lightmap_raycaster.h"
#include "math/vec2.h"
#include "math/vec3.h"
// From Embree.
#include <math/vec2.h>
#include <math/vec3.h>
using namespace embree;

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@ -31,7 +31,8 @@
#include "core/object.h"
#include "scene/3d/lightmapper.h"
#include "scene/resources/mesh.h"
#include "thirdparty/embree/include/embree3/rtcore.h"
#include <embree3/rtcore.h>
class LightmapRaycasterEmbree : public LightmapRaycaster {
GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "register_types.h"
#include "lightmap_raycaster.h"
void register_raycast_types() {

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@ -1454,7 +1454,10 @@ void BakedLightmap::_bind_methods() {
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
BIND_ENUM_CONSTANT(BAKE_ERROR_LIGHTMAP_SIZE);
BIND_ENUM_CONSTANT(BAKE_ERROR_INVALID_MESH);
BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_LIGHTMAPPER);
BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_DISABLED);
BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_SCENE);

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@ -30,14 +30,13 @@
#include "mesh.h"
#include "core/crypto/crypto_core.h"
#include "core/local_vector.h"
#include "core/pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
#include "core/crypto/crypto_core.h"
#include <stdlib.h>
Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;

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@ -50,6 +50,9 @@ Files extracted from upstream:
- All cpp files listed in `modules/raytrace/godot_update_embree.py`
- All header files in the directories listed in `modules/raytrace/godot_update_embree.py`
The `modules/raytrace/godot_update_embree.py`script can be used to pull the
relevant files from the latest Embree release and apply some automatic changes.
Some minor changes have been made in order to fix build errors.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments. Apply the patches in the `patches/` folder when syncing on newer upstream