[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
(cherry picked from commit 14c057eab6
)
This commit is contained in:
parent
ea0ccf6381
commit
7d9d795af8
1 changed files with 1 additions and 0 deletions
|
@ -46,6 +46,7 @@ if env["gdnative_enabled"]:
|
|||
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
|
||||
sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
|
||||
sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
|
||||
sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
|
||||
# Force exporting the standard library (printf, malloc, etc.)
|
||||
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
|
||||
# The main emscripten runtime, with exported standard libraries.
|
||||
|
|
Loading…
Reference in a new issue