GDScript: Fix validate_call_arg()
for unresolved datatype
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1 changed files with 5 additions and 3 deletions
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@ -4837,9 +4837,11 @@ void GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
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}
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GDScriptParser::DataType arg_type = p_call->arguments[i]->get_datatype();
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if ((arg_type.is_variant() || !arg_type.is_hard_type()) && !(par_type.is_hard_type() && par_type.is_variant())) {
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// Argument can be anything, so this is unsafe.
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mark_node_unsafe(p_call->arguments[i]);
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if (arg_type.is_variant() || !arg_type.is_hard_type()) {
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// Argument can be anything, so this is unsafe (unless the parameter is a hard variant).
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if (!(par_type.is_hard_type() && par_type.is_variant())) {
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mark_node_unsafe(p_call->arguments[i]);
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}
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} else if (par_type.is_hard_type() && !is_type_compatible(par_type, arg_type, true)) {
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// Supertypes are acceptable for dynamic compliance, but it's unsafe.
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mark_node_unsafe(p_call);
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