Add support for extending GLTF with more texture formats & support WebP

This commit is contained in:
Aaron Franke 2023-05-09 21:28:40 -05:00
parent d5c1b9f883
commit 7da93a0bc0
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
12 changed files with 361 additions and 187 deletions

View file

@ -103,6 +103,17 @@
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for importing a given GLTF file. If [constant OK], the import will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
</description>
</method>
<method name="_parse_image_data" qualifiers="virtual">
<return type="int" enum="Error" />
<param index="0" name="state" type="GLTFState" />
<param index="1" name="image_data" type="PackedByteArray" />
<param index="2" name="mime_type" type="String" />
<param index="3" name="ret_image" type="Image" />
<description>
Part of the import process. This method is run after [method _parse_node_extensions] and before [method _parse_texture_json].
Runs when parsing image data from a GLTF file. The data could be sourced from a separate file, a URI, or a buffer, and then is passed as a byte array.
</description>
</method>
<method name="_parse_node_extensions" qualifiers="virtual">
<return type="int" enum="Error" />
<param index="0" name="state" type="GLTFState" />
@ -113,5 +124,15 @@
Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. The return value should be a member of the [enum Error] enum.
</description>
</method>
<method name="_parse_texture_json" qualifiers="virtual">
<return type="int" enum="Error" />
<param index="0" name="state" type="GLTFState" />
<param index="1" name="texture_json" type="Dictionary" />
<param index="2" name="ret_gltf_texture" type="GLTFTexture" />
<description>
Part of the import process. This method is run after [method _parse_image_data] and before [method _generate_scene_node].
Runs when parsing the texture JSON from the GLTF textures array. This can be used to set the source image index to use as the texture.
</description>
</method>
</methods>
</class>

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@ -70,6 +70,7 @@
<method name="get_images">
<return type="Texture2D[]" />
<description>
Gets the images of the GLTF file as an array of [Texture2D]s. These are the images that the [member GLTFTexture.src_image] index refers to.
</description>
</method>
<method name="get_lights">
@ -182,6 +183,7 @@
<return type="void" />
<param index="0" name="images" type="Texture2D[]" />
<description>
Sets the images in the state stored as an array of [Texture2D]s. This can be used during export. These are the images that the [member GLTFTexture.src_image] index refers to.
</description>
</method>
<method name="set_lights">

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@ -10,7 +10,8 @@
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
</member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
</member>
</members>
</class>

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@ -35,6 +35,8 @@ void GLTFDocumentExtension::_bind_methods() {
GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
GDVIRTUAL_BIND(_get_supported_extensions);
GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
GDVIRTUAL_BIND(_parse_image_data, "state", "image_data", "mime_type", "ret_image");
GDVIRTUAL_BIND(_parse_texture_json, "state", "texture_json", "ret_gltf_texture");
GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
GDVIRTUAL_BIND(_import_post_parse, "state");
GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
@ -68,6 +70,22 @@ Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<G
return err;
}
Error GLTFDocumentExtension::parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(r_image, ERR_INVALID_PARAMETER);
Error err = OK;
GDVIRTUAL_CALL(_parse_image_data, p_state, p_image_data, p_mime_type, r_image, err);
return err;
}
Error GLTFDocumentExtension::parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
ERR_FAIL_NULL_V(r_gltf_texture, ERR_INVALID_PARAMETER);
Error err = OK;
GDVIRTUAL_CALL(_parse_texture_json, p_state, p_texture_json, r_gltf_texture, err);
return err;
}
Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
ERR_FAIL_NULL_V(p_state, nullptr);
ERR_FAIL_NULL_V(p_gltf_node, nullptr);

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@ -44,6 +44,8 @@ public:
virtual Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions);
virtual Vector<String> get_supported_extensions();
virtual Error parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions);
virtual Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image);
virtual Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture);
virtual Node3D *generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent);
virtual Error import_post_parse(Ref<GLTFState> p_state);
virtual Error import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_json, Node *p_node);
@ -58,6 +60,8 @@ public:
GDVIRTUAL2R(Error, _import_preflight, Ref<GLTFState>, Vector<String>);
GDVIRTUAL0R(Vector<String>, _get_supported_extensions);
GDVIRTUAL3R(Error, _parse_node_extensions, Ref<GLTFState>, Ref<GLTFNode>, Dictionary);
GDVIRTUAL4R(Error, _parse_image_data, Ref<GLTFState>, PackedByteArray, String, Ref<Image>);
GDVIRTUAL3R(Error, _parse_texture_json, Ref<GLTFState>, Dictionary, Ref<GLTFTexture>);
GDVIRTUAL3R(Node3D *, _generate_scene_node, Ref<GLTFState>, Ref<GLTFNode>, Node *);
GDVIRTUAL1R(Error, _import_post_parse, Ref<GLTFState>);
GDVIRTUAL4R(Error, _import_node, Ref<GLTFState>, Ref<GLTFNode>, Dictionary, Node *);

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@ -0,0 +1,68 @@
/**************************************************************************/
/* gltf_document_extension_texture_webp.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gltf_document_extension_texture_webp.h"
#include "scene/3d/area_3d.h"
// Import process.
Error GLTFDocumentExtensionTextureWebP::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
if (!p_extensions.has("EXT_texture_webp")) {
return ERR_SKIP;
}
return OK;
}
Vector<String> GLTFDocumentExtensionTextureWebP::get_supported_extensions() {
Vector<String> ret;
ret.push_back("EXT_texture_webp");
return ret;
}
Error GLTFDocumentExtensionTextureWebP::parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) {
if (p_mime_type == "image/webp") {
return r_image->load_webp_from_buffer(p_image_data);
}
return OK;
}
Error GLTFDocumentExtensionTextureWebP::parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) {
if (!p_texture_json.has("extensions")) {
return OK;
}
const Dictionary &extensions = p_texture_json["extensions"];
if (!extensions.has("EXT_texture_webp")) {
return OK;
}
const Dictionary &texture_webp = extensions["EXT_texture_webp"];
ERR_FAIL_COND_V(!texture_webp.has("source"), ERR_PARSE_ERROR);
r_gltf_texture->set_src_image(texture_webp["source"]);
return OK;
}

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@ -0,0 +1,47 @@
/**************************************************************************/
/* gltf_document_extension_texture_webp.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H
#define GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H
#include "gltf_document_extension.h"
class GLTFDocumentExtensionTextureWebP : public GLTFDocumentExtension {
GDCLASS(GLTFDocumentExtensionTextureWebP, GLTFDocumentExtension);
public:
// Import process.
Error import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) override;
Vector<String> get_supported_extensions() override;
Error parse_image_data(Ref<GLTFState> p_state, const PackedByteArray &p_image_data, const String &p_mime_type, Ref<Image> r_image) override;
Error parse_texture_json(Ref<GLTFState> p_state, const Dictionary &p_texture_json, Ref<GLTFTexture> r_gltf_texture) override;
};
#endif // GLTF_DOCUMENT_EXTENSION_TEXTURE_WEBP_H

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@ -678,11 +678,11 @@ void GLTFDocument::_compute_node_heights(Ref<GLTFState> p_state) {
}
}
static Vector<uint8_t> _parse_base64_uri(const String &uri) {
int start = uri.find(",");
static Vector<uint8_t> _parse_base64_uri(const String &p_uri) {
int start = p_uri.find(",");
ERR_FAIL_COND_V(start == -1, Vector<uint8_t>());
CharString substr = uri.substr(start + 1).ascii();
CharString substr = p_uri.substr(start + 1).ascii();
int strlen = substr.length();
@ -696,6 +696,7 @@ static Vector<uint8_t> _parse_base64_uri(const String &uri) {
return buf;
}
Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> p_state, const String &p_path) {
print_verbose("glTF: Total buffers: " + itos(p_state->buffers.size()));
@ -3066,6 +3067,129 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state, const String &p_pa
return OK;
}
Ref<Image> GLTFDocument::_parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index) {
Ref<Image> r_image;
r_image.instantiate();
// Check if any GLTFDocumentExtensions want to import this data as an image.
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
Error err = ext->parse_image_data(p_state, p_bytes, p_mime_type, r_image);
ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing image " + itos(p_index) + " in file " + p_state->filename + ". Continuing.");
if (!r_image->is_empty()) {
return r_image;
}
}
// If no extension wanted to import this data as an image, try to load a PNG or JPEG.
// First we honor the mime types if they were defined.
if (p_mime_type == "image/png") { // Load buffer as PNG.
r_image->load_png_from_buffer(p_bytes);
} else if (p_mime_type == "image/jpeg") { // Loader buffer as JPEG.
r_image->load_jpg_from_buffer(p_bytes);
}
// If we didn't pass the above tests, we attempt loading as PNG and then JPEG directly.
// This covers URIs with base64-encoded data with application/* type but
// no optional mimeType property, or bufferViews with a bogus mimeType
// (e.g. `image/jpeg` but the data is actually PNG).
// That's not *exactly* what the spec mandates but this lets us be
// lenient with bogus glb files which do exist in production.
if (r_image->is_empty()) { // Try PNG first.
r_image->load_png_from_buffer(p_bytes);
}
if (r_image->is_empty()) { // And then JPEG.
r_image->load_jpg_from_buffer(p_bytes);
}
// If it still can't be loaded, give up and insert an empty image as placeholder.
if (r_image->is_empty()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", p_index, p_mime_type));
}
return r_image;
}
void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image) {
GLTFState::GLTFHandleBinary handling = GLTFState::GLTFHandleBinary(p_state->handle_binary_image);
if (p_image->is_empty() || handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
return;
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
if (p_state->base_path.is_empty()) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else if (p_image->get_name().is_empty()) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", p_index));
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else {
Error err = OK;
bool must_import = true;
Vector<uint8_t> img_data = p_image->get_data();
Dictionary generator_parameters;
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + p_image->get_name() + ".png";
if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
config->load(file_path + ".import");
if (config->has_section_key("remap", "generator_parameters")) {
generator_parameters = (Dictionary)config->get_value("remap", "generator_parameters");
}
if (!generator_parameters.has("md5")) {
must_import = false; // Didn't come from a gltf document; don't overwrite.
}
String existing_md5 = generator_parameters["md5"];
unsigned char md5_hash[16];
CryptoCore::md5(img_data.ptr(), img_data.size(), md5_hash);
String new_md5 = String::hex_encode_buffer(md5_hash, 16);
generator_parameters["md5"] = new_md5;
if (new_md5 == existing_md5) {
must_import = false;
}
}
if (must_import) {
err = p_image->save_png(file_path);
ERR_FAIL_COND(err != OK);
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
HashMap<StringName, Variant> custom_options;
custom_options[SNAME("mipmaps/generate")] = true;
// Will only use project settings defaults if custom_importer is empty.
EditorFileSystem::get_singleton()->update_file(file_path);
EditorFileSystem::get_singleton()->reimport_append(file_path, custom_options, String(), generator_parameters);
}
Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
if (saved_image.is_valid()) {
p_state->images.push_back(saved_image);
p_state->source_images.push_back(saved_image->get_image());
} else {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", p_index, p_image->get_name()));
// Placeholder to keep count.
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
}
}
return;
}
#endif // TOOLS_ENABLED
if (handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
Ref<PortableCompressedTexture2D> tex;
tex.instantiate();
tex->set_name(p_image->get_name());
tex->set_keep_compressed_buffer(true);
tex->create_from_image(p_image, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
p_state->images.push_back(tex);
p_state->source_images.push_back(p_image);
return;
}
// This handles the case of HANDLE_BINARY_EMBED_AS_UNCOMPRESSED, and it also serves
// as a fallback for HANDLE_BINARY_EXTRACT_TEXTURES when this is not the editor.
Ref<ImageTexture> tex;
tex.instantiate();
tex->set_name(p_image->get_name());
tex->set_image(p_image);
p_state->images.push_back(tex);
p_state->source_images.push_back(p_image);
}
Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_path) {
ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
if (!p_state->json.has("images")) {
@ -3077,7 +3201,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
const Array &images = p_state->json["images"];
HashSet<String> used_names;
for (int i = 0; i < images.size(); i++) {
const Dictionary &d = images[i];
const Dictionary &dict = images[i];
// glTF 2.0 supports PNG and JPEG types, which can be specified as (from spec):
// "- a URI to an external file in one of the supported images formats, or
@ -3088,23 +3212,19 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
// We'll assume that we use either URI or bufferView, so let's warn the user
// if their image somehow uses both. And fail if it has neither.
ERR_CONTINUE_MSG(!d.has("uri") && !d.has("bufferView"), "Invalid image definition in glTF file, it should specify an 'uri' or 'bufferView'.");
if (d.has("uri") && d.has("bufferView")) {
ERR_CONTINUE_MSG(!dict.has("uri") && !dict.has("bufferView"), "Invalid image definition in glTF file, it should specify an 'uri' or 'bufferView'.");
if (dict.has("uri") && dict.has("bufferView")) {
WARN_PRINT("Invalid image definition in glTF file using both 'uri' and 'bufferView'. 'uri' will take precedence.");
}
String mimetype;
if (d.has("mimeType")) { // Should be "image/png" or "image/jpeg".
mimetype = d["mimeType"];
String mime_type;
if (dict.has("mimeType")) { // Should be "image/png", "image/jpeg", or something handled by an extension.
mime_type = dict["mimeType"];
}
Vector<uint8_t> data;
const uint8_t *data_ptr = nullptr;
int data_size = 0;
String image_name;
if (d.has("name")) {
image_name = d["name"];
if (dict.has("name")) {
image_name = dict["name"];
image_name = image_name.get_file().get_basename().validate_filename();
}
if (image_name.is_empty()) {
@ -3114,31 +3234,17 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
image_name += "_" + itos(i);
}
used_names.insert(image_name);
if (d.has("uri")) {
// Load the image data. If we get a byte array, store here for later.
Vector<uint8_t> data;
if (dict.has("uri")) {
// Handles the first two bullet points from the spec (embedded data, or external file).
String uri = d["uri"];
String uri = dict["uri"];
if (uri.begins_with("data:")) { // Embedded data using base64.
// Validate data MIME types and throw a warning if it's one we don't know/support.
if (!uri.begins_with("data:application/octet-stream;base64") &&
!uri.begins_with("data:application/gltf-buffer;base64") &&
!uri.begins_with("data:image/png;base64") &&
!uri.begins_with("data:image/jpeg;base64")) {
WARN_PRINT(vformat("glTF: Image index '%d' uses an unsupported URI data type: %s. Skipping it.", i, uri));
p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
continue;
}
data = _parse_base64_uri(uri);
data_ptr = data.ptr();
data_size = data.size();
// mimeType is optional, but if we have it defined in the URI, let's use it.
if (mimetype.is_empty()) {
if (uri.begins_with("data:image/png;base64")) {
mimetype = "image/png";
} else if (uri.begins_with("data:image/jpeg;base64")) {
mimetype = "image/jpeg";
}
if (mime_type.is_empty() && uri.contains(";")) {
// Trim "data:" prefix which is 5 characters long, and end at ";base64".
mime_type = uri.substr(5, uri.find(";base64") - 5);
}
} else { // Relative path to an external image file.
ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
@ -3148,161 +3254,53 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
// The spec says that if mimeType is defined, it should take precedence (e.g.
// there could be a `.png` image which is actually JPEG), but there's no easy
// API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
// the material), so we do this only as fallback.
// the material), so we only do that only as fallback.
Ref<Texture2D> texture = ResourceLoader::load(uri);
String extension = uri.get_extension().to_lower();
if (texture.is_valid()) {
p_state->images.push_back(texture);
p_state->source_images.push_back(texture->get_image());
continue;
} else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") {
// Fallback to loading as byte array.
// This enables us to support the spec's requirement that we honor mimetype
// regardless of file URI.
data = FileAccess::get_file_as_bytes(uri);
if (data.size() == 0) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
continue;
}
data_ptr = data.ptr();
data_size = data.size();
} else {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri));
}
// mimeType is optional, but if we have it in the file extension, let's use it.
// If the mimeType does not match with the file extension, either it should be
// specified in the file, or the GLTFDocumentExtension should handle it.
if (mime_type.is_empty()) {
mime_type = "image/" + uri.get_extension();
}
// Fallback to loading as byte array. This enables us to support the
// spec's requirement that we honor mimetype regardless of file URI.
data = FileAccess::get_file_as_bytes(uri);
if (data.size() == 0) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s because there was no data to load. Skipping it.", i, mime_type, uri));
p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
p_state->source_images.push_back(Ref<Image>());
continue;
}
}
} else if (d.has("bufferView")) {
} else if (dict.has("bufferView")) {
// Handles the third bullet point from the spec (bufferView).
ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT,
vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
const GLTFBufferViewIndex bvi = d["bufferView"];
ERR_FAIL_COND_V_MSG(mime_type.is_empty(), ERR_FILE_CORRUPT, vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
const GLTFBufferViewIndex bvi = dict["bufferView"];
ERR_FAIL_INDEX_V(bvi, p_state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
Ref<GLTFBufferView> bv = p_state->buffer_views[bvi];
const GLTFBufferIndex bi = bv->buffer;
ERR_FAIL_INDEX_V(bi, p_state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > p_state->buffers[bi].size(), ERR_FILE_CORRUPT);
data_ptr = &p_state->buffers[bi][bv->byte_offset];
data_size = bv->byte_length;
const PackedByteArray &buffer = p_state->buffers[bi];
data = buffer.slice(bv->byte_offset, bv->byte_offset + bv->byte_length);
}
Ref<Image> img;
// First we honor the mime types if they were defined.
if (mimetype == "image/png") { // Load buffer as PNG.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
} else if (mimetype == "image/jpeg") { // Loader buffer as JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
}
// If we didn't pass the above tests, we attempt loading as PNG and then
// JPEG directly.
// This covers URIs with base64-encoded data with application/* type but
// no optional mimeType property, or bufferViews with a bogus mimeType
// (e.g. `image/jpeg` but the data is actually PNG).
// That's not *exactly* what the spec mandates but this lets us be
// lenient with bogus glb files which do exist in production.
if (img.is_null()) { // Try PNG first.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
}
if (img.is_null()) { // And then JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
}
// Now we've done our best, fix your scenes.
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
p_state->images.push_back(Ref<Texture2D>());
// Done loading the image data bytes. Check that we actually got data to parse.
// Note: There are paths above that return early, so this point might not be reached.
if (data.is_empty()) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded, no data found. Skipping it.", i));
p_state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count.
p_state->source_images.push_back(Ref<Image>());
continue;
}
// Parse the image data from bytes into an Image resource and save if needed.
Ref<Image> img = _parse_image_bytes_into_image(p_state, data, mime_type, i);
img->set_name(image_name);
if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_DISCARD_TEXTURES) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
#ifdef TOOLS_ENABLED
} else if (Engine::get_singleton()->is_editor_hint() && GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
if (p_state->base_path.is_empty()) {
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else if (img->get_name().is_empty()) {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", i));
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
} else {
Error err = OK;
bool must_import = true;
Vector<uint8_t> img_data = img->get_data();
Dictionary generator_parameters;
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
config->load(file_path + ".import");
if (config->has_section_key("remap", "generator_parameters")) {
generator_parameters = (Dictionary)config->get_value("remap", "generator_parameters");
}
if (!generator_parameters.has("md5")) {
must_import = false; // Didn't come form a gltf document; don't overwrite.
}
String existing_md5 = generator_parameters["md5"];
unsigned char md5_hash[16];
CryptoCore::md5(img_data.ptr(), img_data.size(), md5_hash);
String new_md5 = String::hex_encode_buffer(md5_hash, 16);
generator_parameters["md5"] = new_md5;
if (new_md5 == existing_md5) {
must_import = false;
}
}
if (must_import) {
err = img->save_png(file_path);
ERR_FAIL_COND_V(err != OK, err);
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
HashMap<StringName, Variant> custom_options;
custom_options[SNAME("mipmaps/generate")] = true;
// Will only use project settings defaults if custom_importer is empty.
EditorFileSystem::get_singleton()->update_file(file_path);
EditorFileSystem::get_singleton()->reimport_append(file_path, custom_options, String(), generator_parameters);
}
Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
if (saved_image.is_valid()) {
p_state->images.push_back(saved_image);
p_state->source_images.push_back(img);
} else {
WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", i, img->get_name()));
// Placeholder to keep count.
p_state->images.push_back(Ref<Texture2D>());
p_state->source_images.push_back(Ref<Image>());
}
}
#endif
} else if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
Ref<PortableCompressedTexture2D> tex;
tex.instantiate();
tex->set_name(img->get_name());
tex->set_keep_compressed_buffer(true);
tex->create_from_image(img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL);
p_state->images.push_back(tex);
p_state->source_images.push_back(img);
} else {
// This handles two cases: if editor hint and HANDLE_BINARY_EXTRACT_TEXTURES; or if HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
Ref<ImageTexture> tex;
tex.instantiate();
tex->set_name(img->get_name());
tex->set_image(img);
p_state->images.push_back(tex);
p_state->source_images.push_back(img);
}
_parse_image_save_image(p_state, mime_type, i, img);
}
print_verbose("glTF: Total images: " + itos(p_state->images.size()));
@ -3340,19 +3338,28 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> p_state) {
const Array &textures = p_state->json["textures"];
for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
const Dictionary &d = textures[i];
ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR);
Ref<GLTFTexture> t;
t.instantiate();
t->set_src_image(d["source"]);
if (d.has("sampler")) {
t->set_sampler(d["sampler"]);
} else {
t->set_sampler(-1);
const Dictionary &dict = textures[i];
Ref<GLTFTexture> texture;
texture.instantiate();
// Check if any GLTFDocumentExtensions want to handle this texture JSON.
for (Ref<GLTFDocumentExtension> ext : document_extensions) {
ERR_CONTINUE(ext.is_null());
Error err = ext->parse_texture_json(p_state, dict, texture);
ERR_CONTINUE_MSG(err != OK, "GLTF: Encountered error " + itos(err) + " when parsing texture JSON " + String(Variant(dict)) + " in file " + p_state->filename + ". Continuing.");
if (texture->get_src_image() != -1) {
break;
}
}
p_state->textures.push_back(t);
if (texture->get_src_image() == -1) {
// No extensions handled it, so use the base GLTF source.
// This may be the fallback, or the only option anyway.
ERR_FAIL_COND_V(!dict.has("source"), ERR_PARSE_ERROR);
texture->set_src_image(dict["source"]);
}
if (texture->get_sampler() == -1 && dict.has("sampler")) {
texture->set_sampler(dict["sampler"]);
}
p_state->textures.push_back(texture);
}
return OK;
@ -3365,6 +3372,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> p_state, Ref<Texture2
ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
GLTFImageIndex gltf_src_image_i = p_state->images.size();
p_state->images.push_back(p_texture);
p_state->source_images.push_back(p_texture->get_image());
gltf_texture->set_src_image(gltf_src_image_i);
gltf_texture->set_sampler(_set_sampler_for_mode(p_state, p_filter_mode, p_repeats));
GLTFTextureIndex gltf_texture_i = p_state->textures.size();
@ -3389,6 +3397,7 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFText
portable_texture->create_from_image(new_img, PortableCompressedTexture2D::COMPRESSION_MODE_BASIS_UNIVERSAL, false);
}
p_state->images.write[image] = portable_texture;
p_state->source_images.write[image] = new_img;
}
return p_state->images[image];
}

View file

@ -151,6 +151,8 @@ private:
Error _serialize_texture_samplers(Ref<GLTFState> p_state);
Error _serialize_images(Ref<GLTFState> p_state, const String &p_path);
Error _serialize_lights(Ref<GLTFState> p_state);
Ref<Image> _parse_image_bytes_into_image(Ref<GLTFState> p_state, const Vector<uint8_t> &p_bytes, const String &p_mime_type, int p_index);
void _parse_image_save_image(Ref<GLTFState> p_state, const String &p_mime_type, int p_index, Ref<Image> p_image);
Error _parse_images(Ref<GLTFState> p_state, const String &p_base_path);
Error _parse_textures(Ref<GLTFState> p_state);
Error _parse_texture_samplers(Ref<GLTFState> p_state);

View file

@ -31,6 +31,7 @@
#include "register_types.h"
#include "extensions/gltf_document_extension_convert_importer_mesh.h"
#include "extensions/gltf_document_extension_texture_webp.h"
#include "extensions/gltf_spec_gloss.h"
#include "extensions/physics/gltf_document_extension_physics.h"
#include "gltf_document.h"
@ -131,6 +132,7 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(GLTFTextureSampler);
// Register GLTFDocumentExtension classes with GLTFDocument.
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionPhysics);
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionTextureWebP);
bool is_editor = ::Engine::get_singleton()->is_editor_hint();
if (!is_editor) {
GLTF_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh);

View file

@ -38,7 +38,7 @@ class GLTFTexture : public Resource {
GDCLASS(GLTFTexture, Resource);
private:
GLTFImageIndex src_image = 0;
GLTFImageIndex src_image = -1;
GLTFTextureSamplerIndex sampler = -1;
protected:

View file

@ -40,10 +40,10 @@
#include <webp/decode.h>
#include <webp/encode.h>
static Ref<Image> _webp_mem_loader_func(const uint8_t *p_png, int p_size) {
static Ref<Image> _webp_mem_loader_func(const uint8_t *p_webp_data, int p_size) {
Ref<Image> img;
img.instantiate();
Error err = WebPCommon::webp_load_image_from_buffer(img.ptr(), p_png, p_size);
Error err = WebPCommon::webp_load_image_from_buffer(img.ptr(), p_webp_data, p_size);
ERR_FAIL_COND_V(err, Ref<Image>());
return img;
}