Add Image.load_bmp_from_buffer()
for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
(cherry picked from commit 0209e3790e
)
This commit is contained in:
parent
2c6b3074fc
commit
7db872b55a
5 changed files with 41 additions and 6 deletions
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@ -2335,6 +2335,7 @@ ImageMemLoadFunc Image::_png_mem_loader_func = NULL;
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ImageMemLoadFunc Image::_jpg_mem_loader_func = NULL;
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ImageMemLoadFunc Image::_webp_mem_loader_func = NULL;
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ImageMemLoadFunc Image::_tga_mem_loader_func = NULL;
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ImageMemLoadFunc Image::_bmp_mem_loader_func = NULL;
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void (*Image::_image_compress_bc_func)(Image *, float, Image::CompressSource) = NULL;
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void (*Image::_image_compress_bptc_func)(Image *, float, Image::CompressSource) = NULL;
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@ -2784,6 +2785,7 @@ void Image::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_jpg_from_buffer", "buffer"), &Image::load_jpg_from_buffer);
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ClassDB::bind_method(D_METHOD("load_webp_from_buffer", "buffer"), &Image::load_webp_from_buffer);
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ClassDB::bind_method(D_METHOD("load_tga_from_buffer", "buffer"), &Image::load_tga_from_buffer);
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ClassDB::bind_method(D_METHOD("load_bmp_from_buffer", "buffer"), &Image::load_bmp_from_buffer);
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "_set_data", "_get_data");
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@ -3104,6 +3106,14 @@ Error Image::load_tga_from_buffer(const PoolVector<uint8_t> &p_array) {
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return _load_from_buffer(p_array, _tga_mem_loader_func);
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}
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Error Image::load_bmp_from_buffer(const PoolVector<uint8_t> &p_array) {
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ERR_FAIL_NULL_V_MSG(
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_bmp_mem_loader_func,
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ERR_UNAVAILABLE,
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"The BMP module isn't enabled. Recompile the Godot editor or export template binary with the `module_bmp_enabled=yes` SCons option.");
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return _load_from_buffer(p_array, _bmp_mem_loader_func);
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}
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Error Image::_load_from_buffer(const PoolVector<uint8_t> &p_array, ImageMemLoadFunc p_loader) {
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int buffer_size = p_array.size();
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@ -132,6 +132,7 @@ public:
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static ImageMemLoadFunc _jpg_mem_loader_func;
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static ImageMemLoadFunc _webp_mem_loader_func;
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static ImageMemLoadFunc _tga_mem_loader_func;
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static ImageMemLoadFunc _bmp_mem_loader_func;
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static void (*_image_compress_bc_func)(Image *, float, CompressSource p_source);
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static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, CompressSource p_source);
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@ -333,6 +334,7 @@ public:
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Error load_jpg_from_buffer(const PoolVector<uint8_t> &p_array);
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Error load_webp_from_buffer(const PoolVector<uint8_t> &p_array);
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Error load_tga_from_buffer(const PoolVector<uint8_t> &p_array);
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Error load_bmp_from_buffer(const PoolVector<uint8_t> &p_array);
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Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
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Image(const char **p_xpm);
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@ -333,6 +333,16 @@
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Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/3.2/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
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</description>
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</method>
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<method name="load_bmp_from_buffer">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="buffer" type="PoolByteArray">
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</argument>
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<description>
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Loads an image from the binary contents of a BMP file.
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[b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported.
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</description>
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</method>
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<method name="load_jpg_from_buffer">
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<return type="int" enum="Error">
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</return>
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@ -30,6 +30,8 @@
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#include "image_loader_bmp.h"
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#include "core/io/file_access_memory.h"
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Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
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const uint8_t *p_buffer,
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const uint8_t *p_color_buffer,
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@ -294,10 +296,21 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
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return err;
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}
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void ImageLoaderBMP::get_recognized_extensions(
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List<String> *p_extensions) const {
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void ImageLoaderBMP::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("bmp");
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}
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ImageLoaderBMP::ImageLoaderBMP() {}
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static Ref<Image> _bmp_mem_loader_func(const uint8_t *p_bmp, int p_size) {
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FileAccessMemory memfile;
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Error open_memfile_error = memfile.open_custom(p_bmp, p_size);
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ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for BMP image buffer.");
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Ref<Image> img;
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img.instance();
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Error load_error = ImageLoaderBMP().load_image(img, &memfile, false, 1.0f);
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ERR_FAIL_COND_V_MSG(load_error, Ref<Image>(), "Failed to load BMP image.");
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return img;
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}
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ImageLoaderBMP::ImageLoaderBMP() {
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Image::_bmp_mem_loader_func = _bmp_mem_loader_func;
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}
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@ -316,9 +316,9 @@ void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const
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p_extensions->push_back("tga");
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}
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static Ref<Image> _tga_mem_loader_func(const uint8_t *p_png, int p_size) {
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static Ref<Image> _tga_mem_loader_func(const uint8_t *p_tga, int p_size) {
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FileAccessMemory memfile;
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Error open_memfile_error = memfile.open_custom(p_png, p_size);
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Error open_memfile_error = memfile.open_custom(p_tga, p_size);
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ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for TGA image buffer.");
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Ref<Image> img;
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img.instance();
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