Merge pull request #63643 from aaronfranke/3.x-mouse-mode-ch

This commit is contained in:
Rémi Verschelde 2022-08-08 14:36:45 +02:00 committed by GitHub
commit 7dc8ec0c61
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 43 additions and 26 deletions

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@ -45,7 +45,7 @@ Input *Input::get_singleton() {
}
void Input::set_mouse_mode(MouseMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 4);
ERR_FAIL_INDEX((int)p_mode, 5);
OS::get_singleton()->set_mouse_mode((OS::MouseMode)p_mode);
}
@ -113,6 +113,7 @@ void Input::_bind_methods() {
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
BIND_ENUM_CONSTANT(CURSOR_ARROW);
BIND_ENUM_CONSTANT(CURSOR_IBEAM);

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@ -48,7 +48,8 @@ public:
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
MOUSE_MODE_CONFINED
MOUSE_MODE_CONFINED,
MOUSE_MODE_CONFINED_HIDDEN,
};
#undef CursorShape

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@ -191,7 +191,8 @@ public:
MOUSE_MODE_VISIBLE,
MOUSE_MODE_HIDDEN,
MOUSE_MODE_CAPTURED,
MOUSE_MODE_CONFINED
MOUSE_MODE_CONFINED,
MOUSE_MODE_CONFINED_HIDDEN,
};
virtual void set_mouse_mode(MouseMode p_mode);

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@ -426,7 +426,10 @@
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
Makes the mouse cursor visible but confines it to the game window.
Confines the mouse cursor to the game window, and make it visible.
</constant>
<constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode">
Confines the mouse cursor to the game window, and make it hidden.
</constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
Arrow cursor. Standard, default pointing cursor.

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@ -533,9 +533,10 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
}
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
if (p_mode == get_mouse_mode())
ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the HTML5 platform.");
if (p_mode == get_mouse_mode()) {
return;
}
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);

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@ -761,7 +761,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
return;
}
if (OS_OSX::singleton->mouse_mode == OS::MOUSE_MODE_CONFINED) {
if (OS_OSX::singleton->mouse_mode == OS::MOUSE_MODE_CONFINED || OS_OSX::singleton->mouse_mode == OS::MOUSE_MODE_CONFINED_HIDDEN) {
// Discard late events
if (([event timestamp]) < OS_OSX::singleton->last_warp) {
return;
@ -2229,7 +2229,7 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(lMouseWarpPos);
if (mouse_mode != MOUSE_MODE_CONFINED) {
if (mouse_mode != MOUSE_MODE_CONFINED && mouse_mode != MOUSE_MODE_CONFINED_HIDDEN) {
CGAssociateMouseAndMouseCursorPosition(true);
}
}
@ -3509,7 +3509,12 @@ void OS_OSX::set_mouse_mode(MouseMode p_mode) {
} else if (p_mode == MOUSE_MODE_CONFINED) {
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(false);
} else {
} else if (p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
CGDisplayHideCursor(kCGDirectMainDisplay);
}
CGAssociateMouseAndMouseCursorPosition(false);
} else { // MOUSE_MODE_VISIBLE
CGDisplayShowCursor(kCGDirectMainDisplay);
CGAssociateMouseAndMouseCursorPosition(true);
}

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@ -342,8 +342,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
os->input_event(screen_drag);
} else {
// In case the mouse grabbed, MouseMoved will handle this
if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED)
if (os->get_mouse_mode() == OS::MouseMode::MOUSE_MODE_CAPTURED) {
return;
}
Ref<InputEventMouseMotion> mouse_motion;
mouse_motion.instance();
@ -360,8 +361,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co
void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) {
// In case the mouse isn't grabbed, PointerMoved will handle this
if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED)
if (os->get_mouse_mode() != OS::MouseMode::MOUSE_MODE_CAPTURED) {
return;
}
Windows::Foundation::Point pos;
pos.X = last_mouse_pos.X + args->MouseDelta.X;

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@ -435,14 +435,12 @@ void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, Gyrom
void OS_UWP::set_mouse_mode(MouseMode p_mode) {
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
CoreWindow::GetForCurrentThread()->SetPointerCapture();
} else {
CoreWindow::GetForCurrentThread()->ReleasePointerCapture();
}
if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
if (p_mode == MouseMode::MOUSE_MODE_HIDDEN || p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_CONFINED_HIDDEN) {
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
} else {
CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
}

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@ -532,8 +532,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
ScreenToClient(hWnd, &coords);
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
}
Ref<InputEventMouseMotion> mm;
mm.instance();
@ -663,8 +664,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
}
Ref<InputEventMouseMotion> mm;
mm.instance();
@ -765,8 +767,9 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED)
if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
break;
}
Ref<InputEventMouseMotion> mm;
mm.instance();
@ -1146,7 +1149,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} break;
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT) {
if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) {
if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
//Hide the cursor
if (hCursor == NULL) {
hCursor = SetCursor(NULL);
@ -1853,7 +1856,8 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) {
}
void OS_Windows::_set_mouse_mode_impl(MouseMode p_mode) {
if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED) {
if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
// Mouse is grabbed (captured or confined).
RECT clipRect;
GetClientRect(hWnd, &clipRect);
ClientToScreen(hWnd, (POINT *)&clipRect.left);
@ -1867,11 +1871,12 @@ void OS_Windows::_set_mouse_mode_impl(MouseMode p_mode) {
SetCapture(hWnd);
}
} else {
// Mouse is free to move around (not captured or confined).
ReleaseCapture();
ClipCursor(NULL);
}
if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_HIDDEN) {
if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_HIDDEN || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
if (hCursor == NULL) {
hCursor = SetCursor(NULL);
} else {
@ -2101,7 +2106,7 @@ void OS_Windows::set_window_position(const Point2 &p_position) {
MoveWindow(hWnd, p_position.x, p_position.y, r.right - r.left, r.bottom - r.top, TRUE);
// Don't let the mouse leave the window when moved
if (mouse_mode == MOUSE_MODE_CONFINED) {
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT rect;
GetClientRect(hWnd, &rect);
ClientToScreen(hWnd, (POINT *)&rect.left);
@ -2182,7 +2187,7 @@ void OS_Windows::set_window_size(const Size2 p_size) {
MoveWindow(hWnd, rect.left, rect.top, w, h, TRUE);
// Don't let the mouse leave the window when resizing to a smaller resolution
if (mouse_mode == MOUSE_MODE_CONFINED) {
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT crect;
GetClientRect(hWnd, &crect);
ClientToScreen(hWnd, (POINT *)&crect.left);

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@ -972,7 +972,7 @@ void OS_X11::set_mouse_mode(MouseMode p_mode) {
return;
}
if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
XUngrabPointer(x11_display, CurrentTime);
}
@ -987,7 +987,7 @@ void OS_X11::set_mouse_mode(MouseMode p_mode) {
mouse_mode = p_mode;
if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
//flush pending motion events
flush_mouse_motion();
@ -2573,7 +2573,7 @@ void OS_X11::process_xevents() {
do_mouse_warp = false;
// Is the current mouse mode one where it needs to be grabbed.
bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED;
bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN;
xi.pressure = 0;
xi.tilt = Vector2();
@ -2808,7 +2808,7 @@ void OS_X11::process_xevents() {
// Show and update the cursor if confined and the window regained focus.
if (mouse_mode == MOUSE_MODE_CONFINED) {
XUndefineCursor(x11_display, x11_window);
} else if (mouse_mode == MOUSE_MODE_CAPTURED) { // or re-hide it in captured mode
} else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { // or re-hide it in captured mode
XDefineCursor(x11_display, x11_window, null_cursor);
}