diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 87ed5df5004..04d4c29feb7 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -96,7 +96,7 @@ Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override. - + @@ -379,6 +379,14 @@ + + + + + + + + diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index d4ed0db6eac..6d7da7cdd02 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2747,7 +2747,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("add_icon_override", "name", "texture"), &Control::add_icon_override); ClassDB::bind_method(D_METHOD("add_shader_override", "name", "shader"), &Control::add_shader_override); - ClassDB::bind_method(D_METHOD("add_style_override", "name", "stylebox"), &Control::add_style_override); + ClassDB::bind_method(D_METHOD("add_stylebox_override", "name", "stylebox"), &Control::add_style_override); ClassDB::bind_method(D_METHOD("add_font_override", "name", "font"), &Control::add_font_override); ClassDB::bind_method(D_METHOD("add_color_override", "name", "color"), &Control::add_color_override); ClassDB::bind_method(D_METHOD("add_constant_override", "name", "constant"), &Control::add_constant_override); @@ -2759,6 +2759,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant", "name", "type"), &Control::get_constant, DEFVAL("")); ClassDB::bind_method(D_METHOD("has_icon_override", "name"), &Control::has_icon_override); + ClassDB::bind_method(D_METHOD("has_shader_override", "name"), &Control::has_shader_override); ClassDB::bind_method(D_METHOD("has_stylebox_override", "name"), &Control::has_stylebox_override); ClassDB::bind_method(D_METHOD("has_font_override", "name"), &Control::has_font_override); ClassDB::bind_method(D_METHOD("has_color_override", "name"), &Control::has_color_override);