diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 26c7c6125dd..dddae2c0fc8 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -63,6 +63,7 @@
+ Moves the body along the given vector. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the colliding body.
@@ -97,7 +98,7 @@
- Return true if there would be a collision if the body moved from the given point in the given direction.
+ Returns true if there would be a collision if the body moved from the given point in the given direction.
diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml
index 4ef35066d06..7a40a392923 100644
--- a/doc/classes/KinematicCollision2D.xml
+++ b/doc/classes/KinematicCollision2D.xml
@@ -1,8 +1,11 @@
+ Collision data for KinematicBody2D collisions.
+ Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
+ This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
@@ -78,26 +81,37 @@
+ The colliding body.
+ The colliding body's unique [RID].
+ The colliding body's metadata. See [Object].
+ The colliding body's shape.
+ The colliding shape's index. See [CollisionObject2D].
+ The colliding object's velocity.
+ The moving object's colliding shape.
+ The colliding body's shape's normal at the point of collision.
+ The point of collision.
+ The moving object's remaining movement vector.
+ The distance the moving object traveled before collision.