Document how to set up UPnP in a non-blocking manner
(cherry picked from commit f4bebc272c
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@ -16,6 +16,38 @@
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[codeblock]
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upnp.delete_port_mapping(port)
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[/codeblock]
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[b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery without blocking the main thread, use [Thread]s like this:
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[codeblock]
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# Emitted when UPnP port mapping setup is completed (regardless of success or failure).
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signal upnp_completed(error)
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# Replace this with your own server port number between 1025 and 65535.
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const SERVER_PORT = 3928
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var thread = null
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func _upnp_setup(server_port):
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# UPNP queries take some time.
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var upnp = UPNP.new()
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var err = upnp.discover()
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if err != OK:
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push_error(str(err))
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emit_signal("upnp_completed", err)
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return
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if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway():
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upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "UDP")
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upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "TCP")
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emit_signal("upnp_completed", OK)
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func _ready():
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thread = Thread.new()
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thread.start(self, "_upnp_setup", SERVER_PORT)
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func _exit_tree():
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# Wait for thread finish here to handle game exit while the thread is running.
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thread.wait_to_finish()
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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