Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint

This commit is contained in:
marynate 2014-05-13 13:24:26 +08:00
parent 45a509282e
commit 7eb86f2fbc
3 changed files with 42 additions and 4 deletions

View file

@ -113,6 +113,27 @@ Ref<Mesh> MeshInstance::get_mesh() const {
return mesh;
}
void MeshInstance::_resolve_skeleton_path(){
if (skeleton_path.is_empty())
return;
Skeleton *skeleton=get_node(skeleton_path)?get_node(skeleton_path)->cast_to<Skeleton>():NULL;
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( get_instance(), skeleton->get_skeleton() );
}
void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
skeleton_path = p_skeleton;
if (!is_inside_scene())
return;
_resolve_skeleton_path();
}
NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
AABB MeshInstance::get_aabb() const {
@ -192,22 +213,32 @@ void MeshInstance::create_convex_collision() {
}
void MeshInstance::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
_resolve_skeleton_path();
}
}
void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh);
ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
ObjectTypeDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
MeshInstance::MeshInstance()
{
skeleton_path=NodePath("..");
}

View file

@ -40,6 +40,7 @@ class MeshInstance : public GeometryInstance {
OBJ_TYPE( MeshInstance, GeometryInstance );
Ref<Mesh> mesh;
NodePath skeleton_path;
struct MorphTrack {
@ -50,6 +51,7 @@ class MeshInstance : public GeometryInstance {
Map<StringName,MorphTrack> morph_tracks;
void _resolve_skeleton_path();
protected:
@ -57,12 +59,15 @@ protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_mesh(const Ref<Mesh>& p_mesh);
Ref<Mesh> get_mesh() const;
void set_skeleton_path(const NodePath& p_skeleton);
NodePath get_skeleton_path();
Node* create_trimesh_collision_node();
void create_trimesh_collision();

View file

@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
}
// CHECK SKELETON
// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
/*
Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );