Make the script templates' blank lines conform with the official style guide

This commit is contained in:
Michael Alexsander 2019-11-17 08:54:43 -03:00
parent 3c83137771
commit 7ecaff578b
2 changed files with 4 additions and 0 deletions

View file

@ -727,6 +727,7 @@ static Dictionary _get_builtin_script_templates() {
templates["no_comments.gd"] = templates["no_comments.gd"] =
"extends %BASE%\n" "extends %BASE%\n"
"\n" "\n"
"\n"
"func _ready()%VOID_RETURN%:\n" "func _ready()%VOID_RETURN%:\n"
"%TS%pass\n"; "%TS%pass\n";

View file

@ -83,15 +83,18 @@ String GDScriptLanguage::_get_processed_template(const String &p_template, const
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n" String _template = "extends %BASE%\n"
"\n"
"\n" "\n"
"# Declare member variables here. Examples:\n" "# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n" "# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n" "# var b%STRING_TYPE% = \"text\"\n"
"\n" "\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n" "# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n" "func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n" "%TS%pass # Replace with function body.\n"
"\n" "\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n" "# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n" "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n"; "#%TS%pass\n";