Merge pull request #48156 from madmiraal/fix-46438
Fix `mouse_over` not dropped when mouse leaves window
This commit is contained in:
commit
7ed7bf1fa7
2 changed files with 27 additions and 24 deletions
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@ -492,20 +492,26 @@ void Viewport::_notification(int p_what) {
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}
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#endif // _3D_DISABLED
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} break;
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case NOTIFICATION_WM_MOUSE_ENTER: {
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gui.mouse_in_window = true;
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} break;
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case NOTIFICATION_WM_MOUSE_EXIT: {
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gui.mouse_in_window = false;
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_drop_physics_mouseover();
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// Unlike on loss of focus (NOTIFICATION_WM_WINDOW_FOCUS_OUT), do not
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// drop the gui mouseover here, as a scrollbar may be dragged while the
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// mouse is outside the window (without the window having lost focus).
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// See bug #39634
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_drop_mouse_over();
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// When the mouse exits the window, we want to end mouse_over, but
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// not mouse_focus, because, for example, we want to continue
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// dragging a scrollbar even if the mouse has left the window.
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} break;
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case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
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_drop_physics_mouseover();
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if (gui.mouse_focus && !gui.forced_mouse_focus) {
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_drop_mouse_focus();
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}
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// When the window focus changes, we want to end mouse_focus, but
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// not the mouse_over. Note: The OS will trigger a separate mouse
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// exit event if the change in focus results in the mouse exiting
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// the window.
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} break;
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}
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}
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@ -1447,8 +1453,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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if (mb.is_valid()) {
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gui.key_event_accepted = false;
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Control *over = nullptr;
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Point2 mpos = mb->get_position();
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gui.last_mouse_pos = mpos;
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if (mb->is_pressed()) {
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@ -1594,6 +1598,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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// it is different, rather than wait for it to be updated the next time the
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// mouse is moved, notify the control so that it can e.g. drop the highlight.
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// This code is duplicated from the mm.is_valid()-case further below.
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Control *over = nullptr;
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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} else {
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@ -1601,10 +1606,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
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if (gui.mouse_over) {
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_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
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}
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_drop_mouse_over();
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_gui_cancel_tooltip();
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if (over) {
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@ -1625,8 +1627,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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gui.last_mouse_pos = mpos;
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Control *over = nullptr;
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// Drag & drop.
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if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
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gui.drag_accum += mm->get_relative();
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@ -1674,29 +1674,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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}
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}
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// These sections of code are reused in the mb.is_valid() case further up
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// for the purpose of notifying controls about potential changes in focus
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// when the mousebutton is released.
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Control *over = nullptr;
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if (gui.mouse_focus) {
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over = gui.mouse_focus;
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} else {
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} else if (gui.mouse_in_window) {
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over = gui_find_control(mpos);
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}
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if (over != gui.mouse_over) {
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if (gui.mouse_over) {
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_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
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}
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_drop_mouse_over();
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_gui_cancel_tooltip();
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if (over) {
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_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
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gui.mouse_over = over;
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}
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}
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gui.mouse_over = over;
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DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
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if (over) {
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@ -2183,6 +2177,13 @@ void Viewport::_gui_accept_event() {
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}
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}
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void Viewport::_drop_mouse_over() {
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if (gui.mouse_over) {
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_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
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gui.mouse_over = nullptr;
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}
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}
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void Viewport::_drop_mouse_focus() {
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Control *c = gui.mouse_focus;
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MouseButton mask = gui.mouse_focus_mask;
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@ -335,6 +335,7 @@ private:
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// info used when this is a window
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bool forced_mouse_focus = false; //used for menu buttons
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bool mouse_in_window = true;
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bool key_event_accepted = false;
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Control *mouse_focus = nullptr;
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Control *last_mouse_focus = nullptr;
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@ -433,6 +434,7 @@ private:
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void _canvas_layer_add(CanvasLayer *p_canvas_layer);
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void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
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void _drop_mouse_over();
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void _drop_mouse_focus();
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void _drop_physics_mouseover(bool p_paused_only = false);
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