Merge pull request #58819 from vreon/fix-eyedir-z
Fix flipped EYEDIR.z in sky shaders
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commit
7ed8d52fb2
2 changed files with 4 additions and 7 deletions
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@ -1170,7 +1170,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
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sky_light_data.direction[0] = world_direction.x;
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sky_light_data.direction[1] = world_direction.y;
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sky_light_data.direction[2] = -world_direction.z;
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sky_light_data.direction[2] = world_direction.z;
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float sign = storage->light_is_negative(base) ? -1 : 1;
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sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
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@ -180,12 +180,11 @@ void main() {
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cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y;
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cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w;
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cube_normal = mat3(params.orientation) * cube_normal;
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cube_normal.z = -cube_normal.z;
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cube_normal = normalize(cube_normal);
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vec2 uv = uv_interp * 0.5 + 0.5;
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vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y));
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vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y));
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if (panorama_coords.x < 0.0) {
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panorama_coords.x += M_PI * 2.0;
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@ -200,13 +199,11 @@ void main() {
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vec4 custom_fog = vec4(0.0);
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#ifdef USE_CUBEMAP_PASS
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vec3 inverted_cube_normal = cube_normal;
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inverted_cube_normal.z *= -1.0;
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#ifdef USES_HALF_RES_COLOR
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half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
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half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
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#endif
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#ifdef USES_QUARTER_RES_COLOR
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quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier;
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quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier;
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#endif
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#else
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#ifdef USES_HALF_RES_COLOR
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