Require ScriptInstance to be valid in the editor debugger
This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
(cherry picked from commit 829c824755
)
This commit is contained in:
parent
f00ee23b7a
commit
7edd5e4b39
1 changed files with 24 additions and 22 deletions
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@ -595,25 +595,25 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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le_clear->set_disabled(false);
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le_set->set_disabled(false);
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} else if (p_msg == "message:inspect_object") {
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ScriptEditorDebuggerInspectedObject *debugObj = nullptr;
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ScriptEditorDebuggerInspectedObject *debug_obj = nullptr;
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ObjectID id = p_data[0];
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String type = p_data[1];
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Array properties = p_data[2];
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if (remote_objects.has(id)) {
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debugObj = remote_objects[id];
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debug_obj = remote_objects[id];
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} else {
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debugObj = memnew(ScriptEditorDebuggerInspectedObject);
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debugObj->remote_object_id = id;
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debugObj->type_name = type;
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remote_objects[id] = debugObj;
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debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
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debug_obj = memnew(ScriptEditorDebuggerInspectedObject);
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debug_obj->remote_object_id = id;
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debug_obj->type_name = type;
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remote_objects[id] = debug_obj;
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debug_obj->connect("value_edited", this, "_scene_tree_property_value_edited");
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}
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int old_prop_size = debugObj->prop_list.size();
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int old_prop_size = debug_obj->prop_list.size();
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debugObj->prop_list.clear();
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debug_obj->prop_list.clear();
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int new_props_added = 0;
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Set<String> changed;
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for (int i = 0; i < properties.size(); i++) {
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@ -646,12 +646,14 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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var = ResourceLoader::load(path);
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if (pinfo.hint_string == "Script") {
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if (debugObj->get_script() != var) {
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debugObj->set_script(RefPtr());
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if (debug_obj->get_script() != var) {
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debug_obj->set_script(RefPtr());
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Ref<Script> script(var);
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if (!script.is_null()) {
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ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
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debugObj->set_script_and_instance(var, script_instance);
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ScriptInstance *script_instance = script->placeholder_instance_create(debug_obj);
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if (script_instance) {
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debug_obj->set_script_and_instance(var, script_instance);
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}
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}
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}
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}
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@ -666,31 +668,31 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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}
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//always add the property, since props may have been added or removed
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debugObj->prop_list.push_back(pinfo);
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debug_obj->prop_list.push_back(pinfo);
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if (!debugObj->prop_values.has(pinfo.name)) {
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if (!debug_obj->prop_values.has(pinfo.name)) {
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new_props_added++;
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debugObj->prop_values[pinfo.name] = var;
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debug_obj->prop_values[pinfo.name] = var;
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} else {
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// Compare using `deep_equal` so dictionaries/arrays will be compared by value.
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if (!debugObj->prop_values[pinfo.name].deep_equal(var)) {
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debugObj->prop_values[pinfo.name] = var;
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if (!debug_obj->prop_values[pinfo.name].deep_equal(var)) {
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debug_obj->prop_values[pinfo.name] = var;
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changed.insert(pinfo.name);
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}
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}
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}
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if (editor->get_editor_history()->get_current() != debugObj->get_instance_id()) {
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editor->push_item(debugObj, "");
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if (editor->get_editor_history()->get_current() != debug_obj->get_instance_id()) {
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editor->push_item(debug_obj, "");
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} else {
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if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
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if (old_prop_size == debug_obj->prop_list.size() && new_props_added == 0) {
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//only some may have changed, if so, then update those, if exist
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for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
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EditorNode::get_singleton()->get_inspector()->update_property(E->get());
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}
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} else {
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//full update, because props were added or removed
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debugObj->update();
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debug_obj->update();
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}
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}
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} else if (p_msg == "message:video_mem") {
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