From 7ee7dec5a274964d9f3045a48e32c7e8fb2c79cb Mon Sep 17 00:00:00 2001 From: Hiroshi Ogawa Date: Tue, 17 Oct 2017 15:35:22 +0900 Subject: [PATCH] Fix directional light specular --- drivers/gles3/rasterizer_scene_gles3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 6117c91a6a4..39f027a5aac 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2569,8 +2569,8 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform ubo_data.light_direction_attenuation[3] = 1.0; ubo_data.light_params[0] = 0; - ubo_data.light_params[1] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; - ubo_data.light_params[2] = 0; + ubo_data.light_params[1] = 0; + ubo_data.light_params[2] = li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; ubo_data.light_params[3] = 0; Color shadow_color = li->light_ptr->shadow_color.to_linear();