Fixed white screen on editor/game startup by moving window displaying to a bit later phase

This commit is contained in:
Dmitry Koteroff 2017-11-29 03:49:36 +03:00
parent edde7190ab
commit 7f26fba8cb

View file

@ -1044,12 +1044,6 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
if (!is_no_window_mode_enabled()) {
ShowWindow(hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
SetFocus(hWnd); // Sets Keyboard Focus To
}
/*
DEVMODE dmScreenSettings; // Device Mode
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
@ -1087,6 +1081,12 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
DragAcceptFiles(hWnd, true);
move_timer_id = 1;
if (!is_no_window_mode_enabled()) {
ShowWindow(hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
SetFocus(hWnd); // Sets Keyboard Focus To
}
}
void OS_Windows::set_clipboard(const String &p_text) {