Expose Image.COMPRESS_SOURCE_LAYERED to scripting

This commit is contained in:
Haoyu Qiu 2022-01-17 20:43:05 +08:00
parent 513a8a7f0c
commit 7f49e5beec
2 changed files with 4 additions and 0 deletions

View file

@ -3020,6 +3020,7 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_GENERIC);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_SRGB);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_NORMAL);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_LAYERED);
}
void Image::set_compress_bc_func(void (*p_compress_func)(Image *, float, CompressSource)) {

View file

@ -611,5 +611,8 @@
<constant name="COMPRESS_SOURCE_NORMAL" value="2" enum="CompressSource">
Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
</constant>
<constant name="COMPRESS_SOURCE_LAYERED" value="3" enum="CompressSource">
Source texture (before compression) is a [TextureLayered].
</constant>
</constants>
</class>