Android: Add support for x86_64 architecture
Like arm64v8, this is only supported by API 21 and later, so we enforce 21 as min API for x86_64. Part of #25030.
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4 changed files with 21 additions and 7 deletions
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@ -272,9 +272,9 @@ else:
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import platform
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is_x11_or_server_arm = ((env["platform"] == 'x11' or env["platform"] == 'server') and (platform.machine().startswith('arm') or platform.machine().startswith('aarch')))
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is_ios_x86 = (env["platform"] == 'iphone' and ("arch" in env and env["arch"].startswith('x86')))
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is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
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is_android_x86 = (env["platform"] == 'android' and env["android_arch"].startswith('x86'))
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if is_android_x86:
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cpu_bits = '32'
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cpu_bits = '32' if env["android_arch"] == 'x86' else '64'
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webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
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webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
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@ -152,6 +152,8 @@ elif env['android_arch'] == 'arm64v8':
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lib_arch_dir = 'arm64-v8a'
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elif env['android_arch'] == 'x86':
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lib_arch_dir = 'x86'
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elif env['android_arch'] == 'x86_64':
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lib_arch_dir = 'x86_64'
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else:
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print('WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin')
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@ -27,7 +27,7 @@ def get_opts():
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return [
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('ANDROID_NDK_ROOT', 'Path to the Android NDK', os.environ.get("ANDROID_NDK_ROOT", 0)),
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('ndk_platform', 'Target platform (android-<api>, e.g. "android-18")', "android-18"),
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EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86')),
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EnumVariable('android_arch', 'Target architecture', "armv7", ('armv7', 'armv6', 'arm64v8', 'x86', 'x86_64')),
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BoolVariable('android_neon', 'Enable NEON support (armv7 only)', True),
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BoolVariable('android_stl', 'Enable Android STL support (for modules)', True)
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]
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@ -94,7 +94,7 @@ def configure(env):
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## Architecture
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if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86']:
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if env['android_arch'] not in ['armv7', 'armv6', 'arm64v8', 'x86', 'x86_64']:
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env['android_arch'] = 'armv7'
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neon_text = ""
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@ -110,6 +110,16 @@ def configure(env):
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abi_subpath = "i686-linux-android"
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arch_subpath = "x86"
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env["x86_libtheora_opt_gcc"] = True
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if env['android_arch'] == 'x86_64':
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if get_platform(env["ndk_platform"]) < 21:
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print("WARNING: android_arch=x86_64 is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21")
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env["ndk_platform"] = "android-21"
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env['ARCH'] = 'arch-x86_64'
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env.extra_suffix = ".x86_64" + env.extra_suffix
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target_subpath = "x86_64-4.9"
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abi_subpath = "x86_64-linux-android"
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arch_subpath = "x86_64"
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env["x86_libtheora_opt_gcc"] = True
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elif env['android_arch'] == 'armv6':
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env['ARCH'] = 'arch-arm'
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env.extra_suffix = ".armv6" + env.extra_suffix
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@ -233,6 +243,9 @@ def configure(env):
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# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
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env.Append(CPPFLAGS=['-mstackrealign'])
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elif env['android_arch'] == 'x86_64':
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target_opts = ['-target', 'x86_64-none-linux-android']
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elif env["android_arch"] == "armv6":
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target_opts = ['-target', 'armv6-none-linux-androideabi']
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env.Append(CPPFLAGS='-D__ARM_ARCH_6__ -march=armv6 -mfpu=vfp -mfloat-abi=softfp'.split())
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@ -552,14 +552,13 @@ class EditorExportAndroid : public EditorExportPlatform {
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static Vector<String> get_abis() {
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Vector<String> abis;
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// We can still build armv7 in theory, but it doesn't make much
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// We can still build armv6 in theory, but it doesn't make much
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// sense for games, so disabling for now.
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//abis.push_back("armeabi");
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abis.push_back("armeabi-v7a");
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abis.push_back("arm64-v8a");
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abis.push_back("x86");
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// Don't expose x86_64 for now, we don't support it in detect.py
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//abis.push_back("x86_64");
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abis.push_back("x86_64");
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return abis;
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}
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