diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index df2203009fa..0a4dfd2e0d6 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6491,7 +6491,7 @@ void Node3DEditor::_init_indicators() { // 3D editor origin line shader. shader_type spatial; -render_mode blend_mix,cull_disabled,unshaded, fog_disabled; +render_mode blend_mix, cull_disabled, unshaded, fog_disabled; void vertex() { vec3 point_a = MODEL_MATRIX[3].xyz; @@ -6603,7 +6603,6 @@ void fragment() { RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); - RS::get_singleton()->instance_set_ignore_culling(origin_instance, true); RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);