Merge pull request #66255 from and3rson/3.x
[3.x] GDNative: Fix `script_data` error when updating placeholder scripts for GDNative libraries
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7f560a2833
1 changed files with 9 additions and 0 deletions
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@ -1757,6 +1757,15 @@ void NativeReloadNode::_notification(int p_what) {
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}
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for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
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// Multiple GDNative libraries may be reloaded. The library and script
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// path should match to prevent failing `NSL->library_classes` lookup
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// from `get_script_desc()` in `script->_update_placeholder` below.
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// This check also prevents "!script_data is true" error from occuring
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// when e. g. re-focusing editor window.
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if (L->key() != U->key()) {
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continue;
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}
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for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
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NativeScript *script = S->get();
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