[WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways. This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is still in a connecting state. This also means we need to keep polling the IP resolver until the socket reaches the CONNECTED state (so it can set the TCP_NODELAY after the connection is successful).
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1 changed files with 3 additions and 2 deletions
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@ -99,6 +99,8 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
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p_tcp->poll();
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StreamPeerTCP::Status status = p_tcp->get_status();
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if (status == StreamPeerTCP::STATUS_CONNECTED) {
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// On Windows, setting TCP_NODELAY may fail if the socket is still connecting.
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p_tcp->set_no_delay(true);
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ip_candidates.clear();
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return;
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} else if (status == StreamPeerTCP::STATUS_CONNECTING) {
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@ -112,7 +114,6 @@ void WSLPeer::Resolver::try_next_candidate(Ref<StreamPeerTCP> &p_tcp) {
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while (ip_candidates.size()) {
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Error err = p_tcp->connect_to_host(ip_candidates.pop_front(), port);
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if (err == OK) {
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p_tcp->set_no_delay(true);
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return;
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} else {
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p_tcp->disconnect_from_host();
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@ -311,7 +312,7 @@ void WSLPeer::_do_client_handshake() {
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ERR_FAIL_COND(tcp.is_null());
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// Try to connect to candidates.
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if (resolver.has_more_candidates()) {
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if (resolver.has_more_candidates() || tcp->get_status() == StreamPeerTCP::STATUS_CONNECTING) {
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resolver.try_next_candidate(tcp);
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if (resolver.has_more_candidates()) {
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return; // Still pending.
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