Merge pull request #36067 from jsl118/distancefadefix
doc: Improve distance_fade documentation
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1 changed files with 4 additions and 2 deletions
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If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
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</member>
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<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
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Distance at which the object fades fully and is no longer visible.
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Distance at which the object appears fully opaque.
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[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
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</member>
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<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
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Distance at which the object starts to fade. If the object is less than this distance away it will appear normal.
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Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
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[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
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</member>
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<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
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Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
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