Merge pull request #51730 from Chaosus/vs_fix_particle_accel
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
This commit is contained in:
commit
7f96b2d9a7
2 changed files with 3 additions and 3 deletions
|
@ -1,5 +1,5 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNodeOutput" version="4.0">
|
||||
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
|
|
|
@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
|
|||
|
||||
// Process nodes
|
||||
|
||||
class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
|
||||
GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
|
||||
class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
|
||||
GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
|
||||
|
||||
public:
|
||||
enum Mode {
|
||||
|
|
Loading…
Reference in a new issue