Merge pull request #52998 from AnilBK/node2d-renames

Node2D member renames.
This commit is contained in:
Rémi Verschelde 2021-12-13 09:15:12 +01:00 committed by GitHub
commit 7f9a82b944
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2 changed files with 37 additions and 41 deletions

View file

@ -42,9 +42,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
pos = p_state["position"];
angle = p_state["rotation"];
_scale = p_state["scale"];
position = p_state["position"];
rotation = p_state["rotation"];
scale = p_state["scale"];
skew = p_state["skew"];
_update_transform();
@ -55,7 +55,7 @@ void Node2D::_edit_set_position(const Point2 &p_position) {
}
Point2 Node2D::_edit_get_position() const {
return pos;
return position;
}
void Node2D::_edit_set_scale(const Size2 &p_scale) {
@ -63,16 +63,16 @@ void Node2D::_edit_set_scale(const Size2 &p_scale) {
}
Size2 Node2D::_edit_get_scale() const {
return _scale;
return scale;
}
void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
rotation = p_rotation;
_update_transform();
}
real_t Node2D::_edit_get_rotation() const {
return angle;
return rotation;
}
bool Node2D::_edit_use_rotation() const {
@ -85,48 +85,44 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
Rect2 r = _edit_get_rect();
Vector2 zero_offset;
if (r.size.x != 0) {
zero_offset.x = -r.position.x / r.size.x;
}
if (r.size.y != 0) {
zero_offset.y = -r.position.y / r.size.y;
}
Size2 new_scale(1, 1);
if (r.size.x != 0) {
zero_offset.x = -r.position.x / r.size.x;
new_scale.x = p_edit_rect.size.x / r.size.x;
}
if (r.size.y != 0) {
zero_offset.y = -r.position.y / r.size.y;
new_scale.y = p_edit_rect.size.y / r.size.y;
}
Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset;
Transform2D postxf;
postxf.set_rotation_scale_and_skew(angle, _scale, skew);
postxf.set_rotation_scale_and_skew(rotation, scale, skew);
new_pos = postxf.xform(new_pos);
pos += new_pos;
_scale *= new_scale;
position += new_pos;
scale *= new_scale;
_update_transform();
}
#endif
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
angle = _mat.get_rotation();
_scale = _mat.get_scale();
skew = _mat.get_skew();
position = transform.elements[2];
rotation = transform.get_rotation();
scale = transform.get_scale();
skew = transform.get_skew();
_xform_dirty = false;
}
void Node2D::_update_transform() {
_mat.set_rotation_scale_and_skew(angle, _scale, skew);
_mat.elements[2] = pos;
transform.set_rotation_scale_and_skew(rotation, scale, skew);
transform.elements[2] = position;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;
@ -139,7 +135,7 @@ void Node2D::set_position(const Point2 &p_pos) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
pos = p_pos;
position = p_pos;
_update_transform();
}
@ -147,7 +143,7 @@ void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
angle = p_radians;
rotation = p_radians;
_update_transform();
}
@ -163,13 +159,13 @@ void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
_scale = p_scale;
scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (Math::is_zero_approx(_scale.x)) {
_scale.x = CMP_EPSILON;
if (Math::is_zero_approx(scale.x)) {
scale.x = CMP_EPSILON;
}
if (Math::is_zero_approx(_scale.y)) {
_scale.y = CMP_EPSILON;
if (Math::is_zero_approx(scale.y)) {
scale.y = CMP_EPSILON;
}
_update_transform();
}
@ -178,7 +174,7 @@ Point2 Node2D::get_position() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
return pos;
return position;
}
real_t Node2D::get_rotation() const {
@ -186,7 +182,7 @@ real_t Node2D::get_rotation() const {
((Node2D *)this)->_update_xform_values();
}
return angle;
return rotation;
}
real_t Node2D::get_skew() const {
@ -202,11 +198,11 @@ Size2 Node2D::get_scale() const {
((Node2D *)this)->_update_xform_values();
}
return _scale;
return scale;
}
Transform2D Node2D::get_transform() const {
return _mat;
return transform;
}
void Node2D::rotate(real_t p_radians) {
@ -287,10 +283,10 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
}
void Node2D::set_transform(const Transform2D &p_transform) {
_mat = p_transform;
transform = p_transform;
_xform_dirty = true;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), _mat);
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
if (!is_inside_tree()) {
return;

View file

@ -36,15 +36,15 @@
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
real_t angle = 0.0;
Size2 _scale = Vector2(1, 1);
Point2 position;
real_t rotation = 0.0;
Size2 scale = Vector2(1, 1);
real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
bool y_sort_enabled = false;
Transform2D _mat;
Transform2D transform;
bool _xform_dirty = false;