Merge pull request #43332 from lawnjelly/ewok_line2d
Batching - use legacy path for antialiased polys.
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commit
7fccecf6a7
1 changed files with 32 additions and 21 deletions
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@ -2160,13 +2160,20 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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RasterizerCanvas::Item::CommandPolygon *polygon = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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#ifdef GLES_OVER_GL
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// anti aliasing not accelerated .. it is problematic because it requires a 2nd line drawn around the outside of each
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// poly, which would require either a second list of indices or a second list of vertices for this step
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if (polygon->antialiased) {
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// not accelerated
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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} else {
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#endif
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// not using software skinning?
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// not using software skinning?
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if (!bdata.settings_use_software_skinning && get_this()->state.using_skeleton) {
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if (!bdata.settings_use_software_skinning && get_this()->state.using_skeleton) {
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// not accelerated
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// not accelerated
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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_prefill_default_batch(r_fill_state, command_num, *p_item);
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} else {
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} else {
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RasterizerCanvas::Item::CommandPolygon *polygon = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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// unoptimized - could this be done once per batch / batch texture?
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// unoptimized - could this be done once per batch / batch texture?
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bool send_light_angles = polygon->normal_map != RID();
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bool send_light_angles = polygon->normal_map != RID();
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@ -2181,7 +2188,10 @@ PREAMBLE(bool)::prefill_joined_item(FillState &r_fill_state, int &r_command_star
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if (buffer_full)
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if (buffer_full)
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return true;
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return true;
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} // using software skinning path
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} // if not using hardware skinning path
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#ifdef GLES_OVER_GL
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} // if not anti-aliased poly
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#endif
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} break;
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} break;
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}
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}
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@ -2897,18 +2907,19 @@ PREAMBLE(bool)::_detect_item_batch_break(RenderItemState &r_ris, RasterizerCanva
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}
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}
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} break;
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} break;
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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case RasterizerCanvas::Item::Command::TYPE_POLYGON: {
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//return true;
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// only allow polygons to join if they aren't skeleton
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// only allow polygons to join if they aren't skeleton
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RasterizerCanvas::Item::CommandPolygon *poly = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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RasterizerCanvas::Item::CommandPolygon *poly = static_cast<RasterizerCanvas::Item::CommandPolygon *>(command);
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// return true;
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#ifdef GLES_OVER_GL
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// anti aliasing not accelerated
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if (poly->antialiased)
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return true;
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#endif
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// light angles not yet implemented, treat as default
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// light angles not yet implemented, treat as default
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if (poly->normal_map != RID())
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if (poly->normal_map != RID())
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return true;
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return true;
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// we could possibly join polygons that are software skinned? NYI
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if (!get_this()->bdata.settings_use_software_skinning && poly->bones.size())
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if (!get_this()->bdata.settings_use_software_skinning && poly->bones.size())
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return true;
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return true;
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