Merge pull request #34699 from van800/godot-guid

Custom property for Godot generated project
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Ignacio Roldán Etcheverry 2019-12-31 20:28:14 +01:00 committed by GitHub
commit 7fddf5eb7c
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@ -2,6 +2,7 @@ using GodotTools.Core;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection;
using Microsoft.Build.Construction; using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor namespace GodotTools.ProjectEditor
@ -100,6 +101,7 @@ namespace GodotTools.ProjectEditor
mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
mainGroup.AddProperty("AssemblyName", name); mainGroup.AddProperty("AssemblyName", name);
mainGroup.AddProperty("TargetFrameworkVersion", "v4.5"); mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
var debugGroup = root.AddPropertyGroup(); var debugGroup = root.AddPropertyGroup();
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "; debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";