added 'whitepoint' to ACES tonemapping

This commit is contained in:
alex-2b17x4 2018-07-11 15:59:14 +02:00
parent a184126e8b
commit 7fe75bb43b

View file

@ -161,13 +161,14 @@ vec3 tonemap_filmic(vec3 color,float white) {
}
vec3 tonemap_aces(vec3 color) {
vec3 tonemap_aces(vec3 color, float white) {
float a = 2.51f;
float b = 0.03f;
float c = 2.43f;
float d = 0.59f;
float e = 0.14f;
return color = clamp((color*(a*color+b))/(color*(c*color+d)+e),vec3(0.0),vec3(1.0));
color = (color * (a * color + b)) / (color * (c * color + d) + e);
return clamp(color / vec3((white * (a * white + b)) / (white * (c * white + d) + e)), vec3(0.0), vec3(1.0));
}
vec3 tonemap_reindhart(vec3 color,float white) {
@ -250,10 +251,10 @@ void main() {
#ifdef USE_ACES_TONEMAPPER
color.rgb = tonemap_aces(color.rgb);
color.rgb = tonemap_aces(color.rgb,white);
# if defined(USING_GLOW)
glow = tonemap_aces(glow);
glow = tonemap_aces(glow,white);
# endif
#endif