Re-add internal image field to ImageTexture
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2 changed files with 23 additions and 0 deletions
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@ -147,6 +147,24 @@ void ImageTexture::reload_from_file() {
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}
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}
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bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "image") {
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create_from_image(p_value);
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}
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return false;
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}
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bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "image") {
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r_ret = get_image();
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}
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return false;
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}
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void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
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}
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void ImageTexture::create_from_image(const Ref<Image> &p_image) {
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ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
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w = p_image->get_width();
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@ -102,6 +102,11 @@ class ImageTexture : public Texture2D {
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protected:
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virtual void reload_from_file() override;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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