SCons: Re-enable treating #warning
as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
This commit is contained in:
parent
4e4e16f9a9
commit
8017827144
24 changed files with 32 additions and 106 deletions
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@ -732,12 +732,6 @@ if selected_platform in platform_list:
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if env["werror"]:
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env.Append(CCFLAGS=["-Werror"])
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# FIXME: Temporary workaround after the Vulkan merge, remove once warnings are fixed.
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if methods.using_gcc(env):
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env.Append(CXXFLAGS=["-Wno-error=cpp"])
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elif methods.using_clang(env) or methods.using_emcc(env):
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env.Append(CXXFLAGS=["-Wno-error=#warnings"])
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if hasattr(detect, "get_program_suffix"):
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suffix = "." + detect.get_program_suffix()
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else:
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@ -82,9 +82,7 @@ public:
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GDVIRTUAL_REQUIRED_CALL(_get_documentation, doc);
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Vector<DocData::ClassDoc> class_doc;
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#ifndef _MSC_VER
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#warning missing conversion from documentation to ClassDoc
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#endif
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// TODO: Missing conversion from documentation to ClassDoc.
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return class_doc;
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}
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#endif // TOOLS_ENABLED
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@ -1655,9 +1655,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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image_create_info.pNext = nullptr;
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image_create_info.flags = 0;
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#ifndef _MSC_VER
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#warning TODO check for support via RenderingDevice to enable on mobile when possible
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#endif
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// TODO: Check for support via RenderingDevice to enable on mobile when possible.
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#ifndef ANDROID_ENABLED
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@ -752,9 +752,7 @@ CreateDialog::CreateDialog() {
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favorites->connect("cell_selected", callable_mp(this, &CreateDialog::_favorite_selected));
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favorites->connect("item_activated", callable_mp(this, &CreateDialog::_favorite_activated));
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favorites->add_theme_constant_override("draw_guides", 1);
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#ifndef _MSC_VER
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#warning cannot forward drag data to a non control, must be fixed
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#endif
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// Cannot forward drag data to a non control, must be fixed.
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//favorites->set_drag_forwarding(this);
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fav_vb->add_margin_child(TTR("Favorites:"), favorites, true);
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@ -1015,9 +1015,7 @@ ProjectExportDialog::ProjectExportDialog() {
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preset_vb->add_child(mc);
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mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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presets = memnew(ItemList);
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#ifndef _MSC_VER
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#warning must reimplement drag forward
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#endif
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// TODO: Must reimplement drag forwarding.
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//presets->set_drag_forwarding(this);
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mc->add_child(presets);
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presets->connect("item_selected", callable_mp(this, &ProjectExportDialog::_edit_preset));
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@ -4773,9 +4773,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
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view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
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display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
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view_menu->set_disable_shortcuts(true);
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#ifndef _MSC_VER
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#warning this needs to be fixed
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#endif
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// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
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//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
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if (false) {
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// Alternate display modes only work when using the Vulkan renderer; make this explicit.
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@ -2590,10 +2590,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
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Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES
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Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP
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Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted
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#ifndef _MSC_VER
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#warning line loop and triangle fan are not supported and need to be converted to lines and triangles
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#endif
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// TODO: Line loop and triangle fan are not supported and need to be converted to lines and triangles.
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};
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primitive = primitives2[mode];
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@ -150,9 +150,8 @@ public:
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env->DeleteLocalRef(arr);
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} break;
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#ifndef _MSC_VER
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#warning This is missing 64 bits arrays, I have no idea how to do it in JNI
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#endif
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// TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
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case Variant::DICTIONARY: {
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jobject obj = env->CallObjectMethodA(instance, E->get().method, v);
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ret = _jobject_to_variant(env, obj);
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@ -167,9 +167,8 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
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v.obj = arr;
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} break;
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#ifndef _MSC_VER
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#warning This is missing 64 bits arrays, I have no idea how to do it in JNI
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#endif
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// TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
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default: {
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v.val.i = 0;
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@ -1202,16 +1202,6 @@ float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {
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return SCREEN_REFRESH_RATE_FALLBACK;
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}
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bool DisplayServerX11::screen_is_touchscreen(int p_screen) const {
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_THREAD_SAFE_METHOD_
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#ifndef _MSC_VER
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#warning Need to get from proper window
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#endif
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return DisplayServer::screen_is_touchscreen(p_screen);
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}
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#ifdef DBUS_ENABLED
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void DisplayServerX11::screen_set_keep_on(bool p_enable) {
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if (screen_is_kept_on() == p_enable) {
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@ -349,7 +349,6 @@ public:
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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#if defined(DBUS_ENABLED)
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virtual void screen_set_keep_on(bool p_enable) override;
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@ -561,20 +561,6 @@ float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {
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return data.rate;
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}
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bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const {
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#ifndef _MSC_VER
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#warning touchscreen not working
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#endif
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return DisplayServer::screen_is_touchscreen(p_screen);
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}
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void DisplayServerWindows::screen_set_orientation(ScreenOrientation p_orientation, int p_screen) {
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}
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DisplayServer::ScreenOrientation DisplayServerWindows::screen_get_orientation(int p_screen) const {
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return SCREEN_LANDSCAPE;
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}
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void DisplayServerWindows::screen_set_keep_on(bool p_enable) {
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if (keep_screen_on == p_enable) {
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return;
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@ -516,10 +516,6 @@ public:
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
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virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
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virtual bool screen_is_kept_on() const override;
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@ -192,10 +192,8 @@ void Bone2D::_notification(int p_what) {
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cache_transform = tmp_trans;
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} break;
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// Bone2D Editor gizmo drawing:
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#ifndef _MSC_VER
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#warning TODO Bone2D gizmo drawing needs to be moved to an editor plugin
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#endif
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// Bone2D Editor gizmo drawing.
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// TODO: Bone2D gizmo drawing needs to be moved to an editor plugin.
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case NOTIFICATION_DRAW: {
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// Only draw the gizmo in the editor!
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if (Engine::get_singleton()->is_editor_hint() == false) {
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@ -309,9 +309,7 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
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q.y = 1.0f - q.y;
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}
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q = q * src_rect.size + src_rect.position;
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#ifndef _MSC_VER
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#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that)
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#endif
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// TODO: This need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that).
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bool is_repeat = false;
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bool is_mirrored_repeat = false;
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if (is_repeat) {
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@ -1403,9 +1403,7 @@ void ColorPicker::_screen_pick_pressed() {
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screen->show();
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}
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screen->move_to_front();
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#ifndef _MSC_VER
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#warning show modal no longer works, needs to be converted to a popup
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#endif
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// TODO: show modal no longer works, needs to be converted to a popup.
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//screen->show_modal();
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}
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@ -5239,9 +5239,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve
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double page_base_time = compression.pages[page_index].time_offset;
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const uint8_t *page_data = compression.pages[page_index].data.ptr();
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#ifndef _MSC_VER
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#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
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#endif
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// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
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const uint32_t *indices = (const uint32_t *)page_data;
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const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
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uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
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double page_base_time = compression.pages[page_index].time_offset;
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const uint8_t *page_data = compression.pages[page_index].data.ptr();
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#ifndef _MSC_VER
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#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
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#endif
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// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
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const uint32_t *indices = (const uint32_t *)page_data;
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const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
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uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
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for (uint32_t i = 0; i < compression.pages.size(); i++) {
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const uint8_t *page_data = compression.pages[i].data.ptr();
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#ifndef _MSC_VER
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#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
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#endif
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// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
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const uint32_t *indices = (const uint32_t *)page_data;
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const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
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uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
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for (uint32_t i = 0; i < compression.pages.size(); i++) {
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const uint8_t *page_data = compression.pages[i].data.ptr();
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#ifndef _MSC_VER
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#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported
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#endif
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// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
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const uint32_t *indices = (const uint32_t *)page_data;
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const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
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uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
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@ -1576,9 +1576,8 @@ void ArrayMesh::_recompute_aabb() {
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}
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}
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}
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#ifndef _MSC_VER
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#warning need to add binding to add_surface using future MeshSurfaceData object
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#endif
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// TODO: Need to add binding to add_surface using future MeshSurfaceData object.
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void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
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_create_if_empty();
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@ -1509,11 +1509,10 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
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}
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void VisualShader::reset_state() {
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#ifndef _MSC_VER
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#warning everything needs to be cleared here
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#endif
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// TODO: Everything needs to be cleared here.
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emit_changed();
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}
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void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
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//mode
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p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "pipeline_cache_rd.h"
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#include "core/os/memory.h"
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RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations) {
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}
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void PipelineCacheRD::_clear() {
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#ifndef _MSC_VER
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#warning Clear should probably recompile all the variants already compiled instead to avoid stalls? needs discussion
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#endif
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// TODO: Clear should probably recompile all the variants already compiled instead to avoid stalls? Needs discussion.
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if (versions) {
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for (uint32_t i = 0; i < version_count; i++) {
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//shader may be gone, so this may not be valid
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@ -1075,10 +1075,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
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clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target));
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texture_storage->render_target_disable_clear_request(p_to_render_target);
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}
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#ifndef _MSC_VER
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#warning TODO obtain from framebuffer format eventually when this is implemented
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#endif
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// TODO: Obtain from framebuffer format eventually when this is implemented.
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fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
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}
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@ -102,10 +102,8 @@ void RendererCompositorRD::begin_frame(double frame_step) {
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}
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void RendererCompositorRD::end_frame(bool p_swap_buffers) {
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#ifndef _MSC_VER
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#warning TODO: likely pass a bool to swap buffers to avoid display?
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#endif
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RD::get_singleton()->swap_buffers(); //probably should pass some bool to avoid display?
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// TODO: Likely pass a bool to swap buffers to avoid display?
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RD::get_singleton()->swap_buffers();
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}
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void RendererCompositorRD::initialize() {
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "particles_storage.h"
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#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "texture_storage.h"
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@ -1334,10 +1335,7 @@ void ParticlesStorage::update_particles() {
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}
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}
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#ifndef _MSC_VER
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#warning Should use display refresh rate for all this
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#endif
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// TODO: Should use display refresh rate for all this.
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float screen_hz = 60;
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int fixed_fps = 0;
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@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "texture_storage.h"
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#include "../effects/copy_effects.h"
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#include "../framebuffer_cache_rd.h"
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#include "material_storage.h"
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@ -1496,9 +1497,7 @@ Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, T
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} break;
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case Image::FORMAT_RGBE9995: {
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r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
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#ifndef _MSC_VER
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#warning TODO need to make a function in Image to swap bits for this
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#endif
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// TODO: Need to make a function in Image to swap bits for this.
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r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
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r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
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r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
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