[macOS] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action.
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1 changed files with 14 additions and 0 deletions
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@ -63,6 +63,8 @@
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#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton()))
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static bool ignore_momentum_scroll = false;
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static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) {
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r_state->set_shift((p_osx_state & NSEventModifierFlagShift));
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r_state->set_control((p_osx_state & NSEventModifierFlagControl));
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@ -1304,6 +1306,8 @@ static int remapKey(unsigned int key, unsigned int state) {
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ERR_FAIL_COND(!DS_OSX->windows.has(window_id));
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DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
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ignore_momentum_scroll = true;
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// Ignore all input if IME input is in progress
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if (!imeInputEventInProgress) {
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NSString *characters = [event characters];
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@ -1348,6 +1352,8 @@ static int remapKey(unsigned int key, unsigned int state) {
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}
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- (void)flagsChanged:(NSEvent *)event {
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ignore_momentum_scroll = true;
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// Ignore all input if IME input is in progress
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if (!imeInputEventInProgress) {
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DisplayServerOSX::KeyEvent ke;
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@ -1507,6 +1513,14 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
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deltaY *= 0.03;
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}
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if ([event momentumPhase] != NSEventPhaseNone) {
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if (ignore_momentum_scroll) {
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return;
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}
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} else {
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ignore_momentum_scroll = false;
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}
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if ([event phase] != NSEventPhaseNone || [event momentumPhase] != NSEventPhaseNone) {
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sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
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} else {
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