Merge pull request #97425 from CrayolaEater/better-description-multiplayer-spawner-signals

Better description for multiplayer spawner signals
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Rémi Verschelde 2024-09-26 18:45:42 +02:00
commit 807136b679
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@ -63,13 +63,13 @@
<signal name="despawned">
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on remote peers.
</description>
</signal>
<signal name="spawned">
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on remote peers.
</description>
</signal>
</signals>