Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.
(cherry picked from commit 3521239d96
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1 changed files with 15 additions and 5 deletions
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@ -146,6 +146,14 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice
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return true;
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}
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inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) {
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real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y +
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p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x +
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p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x;
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return det < p_vertex_snap2;
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}
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inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
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Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
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@ -1116,6 +1124,11 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
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face_vertices[2].uv
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};
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// Skip degenerate triangles.
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if (is_triangle_degenerate(points, vertex_snap2)) {
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continue;
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}
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// Check if point is existing face vertex.
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for (int i = 0; i < 3; ++i) {
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if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2)
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@ -1199,11 +1212,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
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for (int i = 0; i < 3; ++i) {
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// Don't create degenerate triangles.
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Vector2 edge[2] = { points[i], points[(i + 1) % 3] };
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Vector2 new_edge1[2] = { vertices[new_vertex_idx].point, points[i] };
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Vector2 new_edge2[2] = { vertices[new_vertex_idx].point, points[(i + 1) % 3] };
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if (are_segements_parallel(edge, new_edge1, vertex_snap2) &&
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are_segements_parallel(edge, new_edge2, vertex_snap2)) {
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Vector2 new_points[3] = { points[i], points[(i + 1) % 3], vertices[new_vertex_idx].point };
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if (is_triangle_degenerate(new_points, vertex_snap2)) {
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continue;
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}
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