Fix incorrect mapping of initial action as clear region continue to clear.
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5 changed files with 5 additions and 6 deletions
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@ -2170,7 +2170,7 @@
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<constant name="INITIAL_ACTION_CLEAR_REGION" value="1" enum="InitialAction" is_deprecated="true">
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[i]Deprecated.[/i] Use [constant INITIAL_ACTION_CLEAR] instead.
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</constant>
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<constant name="INITIAL_ACTION_CLEAR_REGION_CONTINUE" value="0" enum="InitialAction" is_deprecated="true">
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<constant name="INITIAL_ACTION_CLEAR_REGION_CONTINUE" value="1" enum="InitialAction" is_deprecated="true">
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[i]Deprecated.[/i] Use [constant INITIAL_ACTION_LOAD] instead.
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</constant>
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<constant name="INITIAL_ACTION_KEEP" value="0" enum="InitialAction" is_deprecated="true">
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@ -35,7 +35,7 @@ GH-84976
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/FinalAction/values/FINAL_ACTION_CONTINUE': value changed value in new API, from 2.0 to 0.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/FinalAction/values/FINAL_ACTION_MAX': value changed value in new API, from 3.0 to 2.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_CLEAR': value changed value in new API, from 0.0 to 1.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_CLEAR_REGION_CONTINUE': value changed value in new API, from 2.0 to 0.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_CLEAR_REGION_CONTINUE': value changed value in new API, from 2.0 to 1.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_CONTINUE': value changed value in new API, from 5.0 to 0.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_DROP': value changed value in new API, from 4.0 to 2.
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Validate extension JSON: Error: Field 'classes/RenderingDevice/enums/InitialAction/values/INITIAL_ACTION_KEEP': value changed value in new API, from 3.0 to 0.
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@ -1721,8 +1721,7 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
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//light.basis.scale(Vector3(to_light.elements[0].length(),to_light.elements[1].length(),1));
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Rect2i rect((state.shadow_texture_size / 4) * i, p_shadow_index * 2, (state.shadow_texture_size / 4), 2);
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RD::InitialAction initial_action = i == 0 ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_LOAD;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, initial_action, RD::FINAL_ACTION_STORE, initial_action, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect);
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(state.shadow_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_STORE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, cc, 1.0, 0, rect);
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Projection projection;
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{
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@ -59,8 +59,8 @@ RenderingDevice::InitialAction RenderingDevice::_convert_initial_action_84976(In
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case 0: // INITIAL_ACTION_CLEAR
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return INITIAL_ACTION_CLEAR;
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case 1: // INITIAL_ACTION_CLEAR_REGION
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return INITIAL_ACTION_CLEAR;
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case 2: // INITIAL_ACTION_CLEAR_REGION_CONTINUE
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return INITIAL_ACTION_CLEAR;
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case 3: // INITIAL_ACTION_KEEP
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return INITIAL_ACTION_LOAD;
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case 4: // INITIAL_ACTION_DROP
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@ -335,7 +335,7 @@ public:
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INITIAL_ACTION_MAX,
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#ifndef DISABLE_DEPRECATED
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INITIAL_ACTION_CLEAR_REGION = INITIAL_ACTION_CLEAR,
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INITIAL_ACTION_CLEAR_REGION_CONTINUE = INITIAL_ACTION_LOAD,
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INITIAL_ACTION_CLEAR_REGION_CONTINUE = INITIAL_ACTION_CLEAR,
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INITIAL_ACTION_KEEP = INITIAL_ACTION_LOAD,
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INITIAL_ACTION_DROP = INITIAL_ACTION_DISCARD,
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INITIAL_ACTION_CONTINUE = INITIAL_ACTION_LOAD,
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