Merge pull request #72205 from raulsntos/dotnet/proxy-class
Fix lookup of C# types by their engine name
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commit
80f59aa3d9
1 changed files with 27 additions and 3 deletions
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@ -243,9 +243,33 @@ namespace Godot.Bridge
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if (wrapperType == null)
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{
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wrapperType = AppDomain.CurrentDomain.GetAssemblies()
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.FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor")?
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.GetType("Godot." + nativeTypeNameStr);
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wrapperType = GetTypeByGodotClassAttr(typeof(GodotObject).Assembly, nativeTypeNameStr);
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}
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if (wrapperType == null)
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{
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var editorAssembly = AppDomain.CurrentDomain.GetAssemblies()
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.FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor");
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wrapperType = editorAssembly?.GetType("Godot." + nativeTypeNameStr);
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if (wrapperType == null)
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{
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wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr);
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}
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}
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static Type? GetTypeByGodotClassAttr(Assembly assembly, string nativeTypeNameStr)
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{
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var types = assembly.GetTypes();
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foreach (var type in types)
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{
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var attr = type.GetCustomAttribute<GodotClassNameAttribute>();
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if (attr?.Name == nativeTypeNameStr)
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{
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return type;
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}
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}
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return null;
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}
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static bool IsStatic(Type type) => type.IsAbstract && type.IsSealed;
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